24 #ifndef PXR_IMAGING_CAMERA_UTIL_SCREEN_WINDOW_PARAMETERS_H
25 #define PXR_IMAGING_CAMERA_UTIL_SCREEN_WINDOW_PARAMETERS_H
66 return _zFacingViewMatrix;
78 #endif // PXR_IMAGING_CAMERA_UTIL_SCREEN_WINDOW_PARAMETERS_H
CAMERAUTIL_API CameraUtilScreenWindowParameters(const GfCamera &camera, GfCamera::FOVDirection fitDirection=GfCamera::FOVHorizontal)
FOVDirection
Direction used for Field of View or orthographic size.
Object-based representation of a camera.
const GfVec4d & GetScreenWindow() const
double GetFieldOfView() const
const GfMatrix4d & GetZFacingViewMatrix() const
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
#define PXR_NAMESPACE_CLOSE_SCOPE