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#include <GR_MaterialTypes.h>
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static constexpr fpreal32 | DiffIntensity = 0.5 |
static constexpr UT_Vector3F | DiffRootColor = {1.0, 1.0, 1.0} |
static constexpr UT_Vector3F | DiffTipColor = {1.0, 1.0, 1.0} |
static constexpr int32 | DiffUseBaseMap = 0 |
static constexpr int32 | DiffUseBlendRamp = 0 |
static constexpr fpreal32 | SpecIntensity = 0.2 |
static constexpr fpreal32 | SpecAngle = 0.0 |
static constexpr UT_Vector3F | SpecRootColor = {1.0, 1.0, 1.0} |
static constexpr UT_Vector3F | SpecTipColor = {1.0, 1.0, 1.0} |
static constexpr fpreal32 | SpecShift = 0.0 |
static constexpr int32 | SpecUseBaseMap = 0 |
static constexpr int32 | SpecUseBlendRamp = 0 |
static constexpr fpreal32 | HairAlpha = 1.0 |
static constexpr int32 | AlphaUseRamp = 0 |
static constexpr int32 | RandomDiffHue = 0 |
static constexpr UT_Vector2F | RandomDiffHueRange = {0.5, 1.0} |
static constexpr int32 | RandomDiffSat = 0 |
static constexpr UT_Vector2F | RandomDiffSatRange = {0.5, 1.0} |
static constexpr int32 | RandomDiffInt = 0 |
static constexpr UT_Vector2F | RandomDiffIntRange = {0.5, 1.0} |
static constexpr int32 | RandomSpecInt = 0 |
static constexpr UT_Vector2F | RandomSpecIntRange = {0.5, 1.0} |
static constexpr fpreal32 | Metal = 0.0 |
static constexpr UT_Vector3F | MetalColor = {1.0, 1.0, 1.0} |
static constexpr UT_Vector4i | DiffuseUDIMArea = {0,0,0,0} |
static constexpr UT_Vector4i | SpecularUDIMArea = {0,0,0,0} |
static constexpr UT_Vector4i | OpacityUDIMArea = {0,0,0,0} |
static constexpr UT_Vector4i | EmissionUDIMArea = {0,0,0,0} |
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