HDK
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#include <sceneDelegate.h>
Public Attributes | |
SdfPathVector | IDs |
std::vector< HdDirtyBits > | dirtyBits |
The SceneDelegate is requested to synchronize prims as the result of executing a specific render pass, the following data structure is passed back to the delegate to drive synchronization.
Definition at line 69 of file sceneDelegate.h.
std::vector<HdDirtyBits> HdSyncRequestVector::dirtyBits |
Definition at line 74 of file sceneDelegate.h.
SdfPathVector HdSyncRequestVector::IDs |
Definition at line 71 of file sceneDelegate.h.