Parameters to construct UsdImagingGLEngine.
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#include <engine.h>
Parameters to construct UsdImagingGLEngine.
Definition at line 99 of file engine.h.
bool UsdImagingGLEngine::Parameters::allowAsynchronousSceneProcessing = false |
allowAsynchronousSceneProcessing
indicates to constructed hydra scene indices that asynchronous processing is allowow. Applications should perodically call PollForAsynchronousUpdates on the engine.
Definition at line 122 of file engine.h.
bool UsdImagingGLEngine::Parameters::displayUnloadedPrimsWithBounds = false |
displayUnloadedPrimsWithBounds
draws bounding boxes for unloaded prims if they have extents/extentsHint authored.
Definition at line 118 of file engine.h.
HdDriver UsdImagingGLEngine::Parameters::driver |
An HdDriver, containing the Hgi of your choice, can be optionally passed in during construction. This can be helpful if your application creates multiple UsdImagingGLEngine's that wish to use the same HdDriver / Hgi.
Definition at line 108 of file engine.h.
bool UsdImagingGLEngine::Parameters::gpuEnabled = true |
The gpuEnabled
argument determines if this instance will allow Hydra to use the GPU to produce images.
Definition at line 115 of file engine.h.
TfToken UsdImagingGLEngine::Parameters::rendererPluginId |
The rendererPluginId
argument indicates the renderer plugin that Hydra should use. If the empty token is passed in, a default renderer plugin will be chosen depending on the value of gpuEnabled
.
Definition at line 112 of file engine.h.
The documentation for this struct was generated from the following file: