#include <SIM_ColliderBFA.h>
Definition at line 37 of file SIM_ColliderBFA.h.
sim4PointEvent::sim4PointEvent |
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fpreal sim4PointEvent::myDistance |
In a Face-Vertex event, the normal is from the face to the vertex. Points on the face should move in -normal direction and the vertex should move in the +normal direction to prevent collision. In a Edge-Edge/Tri-Tri event, the normal points from prim0 to prim1. Prim0 should move -normal and prim1 should move +normal to prevent collision.
Definition at line 55 of file SIM_ColliderBFA.h.
The documentation for this struct was generated from the following file: