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textureHandle.h
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2 // Copyright 2020 Pixar
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24 #ifndef HD_ST_TEXTURE_HANDLE_H
25 #define HD_ST_TEXTURE_HANDLE_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hdSt/api.h"
29 
30 #include "pxr/imaging/hd/enums.h"
31 #include "pxr/imaging/hd/types.h"
32 
33 #include <memory>
34 
36 
37 using HdStShaderCodePtr =
38  std::weak_ptr<class HdStShaderCode>;
40  std::shared_ptr<class HdStTextureObject>;
42  std::shared_ptr<class HdStSamplerObject>;
43 
45  std::shared_ptr<class HdStTextureHandle>;
46 
48 
49 /// \class HdStTextureHandle
50 ///
51 /// Represents a texture and sampler that will be allocated and loaded
52 /// from a texture file during commit, possibly a texture sampler
53 /// handle and a memory request. It is intended for HdStShaderCode and
54 /// HdStShaderCode::AddResourcesFromTextures() is called whenever
55 /// the underlying texture and sampler gets allocated and (re-)loaded
56 /// so that the shader code can react to, e.g., changing texture
57 /// sampler handle for bindless or changing texture metadata such as a
58 /// field bounding box for volumes.
59 ///
61 {
62 public:
63  /// See HdStResourceRegistry::AllocateTextureHandle for details.
64  HDST_API
66  HdStTextureObjectSharedPtr const &textureObject,
67  const HdSamplerParameters &samplerParams,
68  size_t memoryRequest,
69  HdStShaderCodePtr const & shaderCode,
70  HdSt_TextureHandleRegistry *textureHandleRegistry);
71 
72  HDST_API
74 
75  /// Get texture object.
76  ///
77  /// Can be accessed after commit.
79  return _textureObject;
80  }
81 
82  /// Get sampler object.
83  ///
84  /// Can be accessed after commit.
86  return _samplerObject;
87  }
88 
89  /// Get sampler parameters.
90  ///
92  return _samplerParams;
93  }
94 
95  /// Get how much memory this handle requested for the texture.
96  ///
97  size_t GetMemoryRequest() const {
98  return _memoryRequest;
99  }
100 
101  /// Get the shader code associated with this handle.
102  ///
104  return _shaderCode;
105  }
106 
107  /// Allocate sampler for this handle (not thread-safe).
108  ///
109  HDST_API
111 
112  /// Get whether bindless texture handles are enabled.
113  ///
114  bool UseBindlessHandles() const;
115 
116 private:
117  HdStTextureObjectSharedPtr _textureObject;
118  HdStSamplerObjectSharedPtr _samplerObject;
119  HdSamplerParameters _samplerParams;
120  size_t _memoryRequest;
121  HdStShaderCodePtr _shaderCode;
122  HdSt_TextureHandleRegistry *_textureHandleRegistry;
123 };
124 
126 
127 #endif
std::weak_ptr< class HdStShaderCode > HdStShaderCodePtr
bool UseBindlessHandles() const
HdStShaderCodePtr const & GetShaderCode() const
HDST_API void ReallocateSamplerIfNecessary()
size_t GetMemoryRequest() const
Definition: textureHandle.h:97
HDST_API HdStTextureHandle(HdStTextureObjectSharedPtr const &textureObject, const HdSamplerParameters &samplerParams, size_t memoryRequest, HdStShaderCodePtr const &shaderCode, HdSt_TextureHandleRegistry *textureHandleRegistry)
See HdStResourceRegistry::AllocateTextureHandle for details.
HdStSamplerObjectSharedPtr const & GetSamplerObject() const
Definition: textureHandle.h:85
std::shared_ptr< class HdStTextureObject > HdStTextureObjectSharedPtr
HdStTextureObjectSharedPtr const & GetTextureObject() const
Definition: textureHandle.h:78
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
Definition: path.h:1432
std::shared_ptr< class HdStTextureHandle > HdStTextureHandleSharedPtr
#define HDST_API
Definition: api.h:40
#define PXR_NAMESPACE_CLOSE_SCOPE
Definition: pxr.h:91
std::shared_ptr< class HdStSamplerObject > HdStSamplerObjectSharedPtr
Definition: samplerObject.h:47
HdSamplerParameters const & GetSamplerParameters() const
Definition: textureHandle.h:91
HDST_API ~HdStTextureHandle()