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bool | tinyobj::LoadObj (attrib_t *attrib, std::vector< shape_t > *shapes, std::vector< material_t > *materials, std::string *warn, std::string *err, const char *filename, const char *mtl_basedir=NULL, bool triangulate=true, bool default_vcols_fallback=true) |
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bool | tinyobj::LoadObjWithCallback (std::istream &inStream, const callback_t &callback, void *user_data=NULL, MaterialReader *readMatFn=NULL, std::string *warn=NULL, std::string *err=NULL) |
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bool | tinyobj::LoadObj (attrib_t *attrib, std::vector< shape_t > *shapes, std::vector< material_t > *materials, std::string *warn, std::string *err, std::istream *inStream, MaterialReader *readMatFn=NULL, bool triangulate=true, bool default_vcols_fallback=true) |
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void | tinyobj::LoadMtl (std::map< std::string, int > *material_map, std::vector< material_t > *materials, std::istream *inStream, std::string *warning, std::string *err) |
| Loads materials into std::map. More...
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bool | tinyobj::ParseTextureNameAndOption (std::string *texname, texture_option_t *texopt, const char *linebuf, const bool is_bump) |
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