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types.h
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1 //
2 // Copyright 2020 Pixar
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5 // with the following modification; you may not use this file except in
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24 #ifndef PXR_USD_USD_SHADE_TYPES_H
25 #define PXR_USD_USD_SHADE_TYPES_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/usd/usdShade/api.h"
29 #include "pxr/usd/usd/attribute.h"
30 
32 
34 
35 /// \enum UsdShadeAttributeType
36 ///
37 /// Specifies the type of a shading attribute.
38 ///
40  Invalid,
41  Input,
42  Output,
43 };
44 
45 /// \enum UsdShadeConnectionModification
46 ///
47 /// Choice when creating a single connection with the \p ConnectToSource method
48 /// for a shading attribute. The new connection can replace any existing
49 /// connections or be added to the list of existing connections. In which case
50 /// there is a choice between prepending and appending to said list, which will
51 /// be represented by Usd's list editing operations.
52 ///
54  Replace,
55  Prepend,
56  Append
57 };
58 
59 /// \typedef UsdShadeAttributeVector
60 ///
61 /// For performance reasons we want to be extra careful when reporting
62 /// attributes. It is possible to have multiple connections for a shading
63 /// attribute, but by far the more common cases are one or no connection. So we
64 /// use a small vector that can be stack allocated that holds space for a single
65 /// attributes, but that can "spill" to the heap in the case of multiple
66 /// upstream attributes.
68 
69 /// \typedef UsdShadeSourceInfoVector
70 ///
71 /// For performance reasons we want to be extra careful when reporting
72 /// connections. It is possible to have multiple connections for a shading
73 /// attribute, but by far the more common cases are one or no connection.
74 /// So we use a small vector that can be stack allocated that holds space
75 /// for a single source, but that can "spill" to the heap in the case
76 /// of a multi-connection.
77 ///
78 /// /sa UsdShadeConnectionSourceInfo in connectableAPI.h
81 
83 
84 #endif
UsdShadeConnectionModification
Definition: types.h:53
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
Definition: path.h:1432
#define PXR_NAMESPACE_CLOSE_SCOPE
Definition: pxr.h:91
UsdShadeAttributeType
Definition: types.h:39