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binding.h
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1 //
2 // Copyright 2016 Pixar
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4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
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24 #ifndef PXR_USD_USD_SKEL_BINDING_H
25 #define PXR_USD_USD_SKEL_BINDING_H
26 
27 /// \file usdSkel/binding.h
28 
29 #include "pxr/pxr.h"
30 #include "pxr/usd/usdSkel/api.h"
31 
34 
36 
37 
38 /// \class UsdSkelBinding
39 ///
40 /// Helper object that describes the binding of a skeleton to a set of
41 /// skinnable objects. The set of skinnable objects is given as
42 /// UsdSkelSkinningQuery prims, which can be used both to identify the
43 /// skinned prim as well compute skinning properties of the prim.
45 {
46 public:
48 
50  const VtArray<UsdSkelSkinningQuery>& skinningQueries)
51  : _skel(skel), _skinningQueries(skinningQueries) {}
52 
53  /// Returns the bound skeleton.
54  const UsdSkelSkeleton& GetSkeleton() const { return _skel; }
55 
56  /// Returns the set skinning targets.
58  { return _skinningQueries; }
59 
60 private:
61  UsdSkelSkeleton _skel;
62  VtArray<UsdSkelSkinningQuery> _skinningQueries;
63 };
64 
65 
67 
68 #endif // USDSKEL_SKINNING_MAP
UsdSkelBinding(const UsdSkelSkeleton &skel, const VtArray< UsdSkelSkinningQuery > &skinningQueries)
Definition: binding.h:49
const UsdSkelSkeleton & GetSkeleton() const
Returns the bound skeleton.
Definition: binding.h:54
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
Definition: path.h:1432
const VtArray< UsdSkelSkinningQuery > & GetSkinningTargets() const
Returns the set skinning targets.
Definition: binding.h:57
#define PXR_NAMESPACE_CLOSE_SCOPE
Definition: pxr.h:91
UsdSkelBinding()
Definition: binding.h:47