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textureUtils.h
Go to the documentation of this file.
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//
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// Copyright 2018 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef PXR_USD_IMAGING_USD_IMAGING_TEXTURE_UTILS_H
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#define PXR_USD_IMAGING_USD_IMAGING_TEXTURE_UTILS_H
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#include "
pxr/pxr.h
"
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#include "
pxr/base/tf/token.h
"
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#include "
pxr/usd/sdf/layer.h
"
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#include "
pxr/usdImaging/usdImaging/api.h
"
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#include <tuple>
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#include <vector>
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PXR_NAMESPACE_OPEN_SCOPE
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/// \deprecated HdSceneDelegate no longer implements GetTextureResource.
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///
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/// The functions below are used by the old texture system where the
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/// scene delegates creates the texture resource in
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/// GetTextureResource.
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///
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/// Note: these functions are also not binding the Usd stage's
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/// resolver context and thus don't handle some cases (e.g., model
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/// search paths) correctly.
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///
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/// The corresponding functions for the new texture system are in
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/// usdImaging/materialParamUtils.cpp and HdStUdimTextureObject.
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///
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USDIMAGING_API
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std::vector<std::tuple<int, TfToken>>
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UsdImaging_GetUdimTiles
(
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std::string
const
& basePath,
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int
tileLimit,
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SdfLayerHandle
const
& layerHandle = SdfLayerHandle());
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PXR_NAMESPACE_CLOSE_SCOPE
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#endif // PXR_USD_IMAGING_USD_IMAGING_TEXTURE_UTILS_H
layer.h
USDIMAGING_API
#define USDIMAGING_API
Definition:
api.h:40
api.h
string
GLsizei const GLchar *const * string
Definition:
glcorearb.h:814
UsdImaging_GetUdimTiles
PXR_NAMESPACE_OPEN_SCOPE USDIMAGING_API std::vector< std::tuple< int, TfToken > > UsdImaging_GetUdimTiles(std::string const &basePath, int tileLimit, SdfLayerHandle const &layerHandle=SdfLayerHandle())
pxr.h
PXR_NAMESPACE_OPEN_SCOPE
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
Definition:
path.h:1432
PXR_NAMESPACE_CLOSE_SCOPE
#define PXR_NAMESPACE_CLOSE_SCOPE
Definition:
pxr.h:91
token.h
pxr
usdImaging
usdImaging
textureUtils.h
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