HDK
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#include "pxr/pxr.h"
#include "pxr/base/tf/token.h"
#include "pxr/usd/sdf/layer.h"
#include "pxr/usdImaging/usdImaging/api.h"
#include <tuple>
#include <vector>
Go to the source code of this file.
Functions | |
PXR_NAMESPACE_OPEN_SCOPE USDIMAGING_API std::vector < std::tuple< int, TfToken > > | UsdImaging_GetUdimTiles (std::string const &basePath, int tileLimit, SdfLayerHandle const &layerHandle=SdfLayerHandle()) |
PXR_NAMESPACE_OPEN_SCOPE USDIMAGING_API std::vector<std::tuple<int, TfToken> > UsdImaging_GetUdimTiles | ( | std::string const & | basePath, |
int | tileLimit, | ||
SdfLayerHandle const & | layerHandle = SdfLayerHandle() |
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The functions below are used by the old texture system where the scene delegates creates the texture resource in GetTextureResource.
Note: these functions are also not binding the Usd stage's resolver context and thus don't handle some cases (e.g., model search paths) correctly.
The corresponding functions for the new texture system are in usdImaging/materialParamUtils.cpp and HdStUdimTextureObject.