Houdini Engine 7.0
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Functions | |
HAPI_DECL | HAPI_GetMaterialNodeIdsOnFaces (const HAPI_Session *session, HAPI_NodeId geometry_node_id, HAPI_PartId part_id, HAPI_Bool *are_all_the_same, HAPI_NodeId *material_ids_array, int start, int length) |
Get material ids by face/primitive. The material ids returned will be valid as long as the asset is alive. You should query this list after every cook to see if the material assignments have changed. You should also query each material individually using HAPI_GetMaterialInfo() to see if it is dirty and needs to be re-imported. More... | |
HAPI_DECL | HAPI_GetMaterialInfo (const HAPI_Session *session, HAPI_NodeId material_node_id, HAPI_MaterialInfo *material_info) |
Get the material info. More... | |
HAPI_DECL | HAPI_RenderCOPToImage (const HAPI_Session *session, HAPI_NodeId cop_node_id) |
Render a single texture from a COP to an image for later extraction. More... | |
HAPI_DECL | HAPI_RenderTextureToImage (const HAPI_Session *session, HAPI_NodeId material_node_id, HAPI_ParmId parm_id) |
Render only a single texture to an image for later extraction. An example use of this method might be to render the diffuse, normal, and bump texture maps of a material to individual texture files for use within the client application. More... | |
HAPI_DECL | HAPI_GetImageInfo (const HAPI_Session *session, HAPI_NodeId material_node_id, HAPI_ImageInfo *image_info) |
Get information about the image that was just rendered, like resolution and default file format. This information will be used when extracting planes to an image. More... | |
HAPI_DECL | HAPI_SetImageInfo (const HAPI_Session *session, HAPI_NodeId material_node_id, const HAPI_ImageInfo *image_info) |
Set image information like resolution and file format. This information will be used when extracting planes to an image. More... | |
HAPI_DECL | HAPI_GetImagePlaneCount (const HAPI_Session *session, HAPI_NodeId material_node_id, int *image_plane_count) |
Get the number of image planes for the just rendered image. More... | |
HAPI_DECL | HAPI_GetImagePlanes (const HAPI_Session *session, HAPI_NodeId material_node_id, HAPI_StringHandle *image_planes_array, int image_plane_count) |
Get the names of the image planes of the just rendered image. More... | |
HAPI_DECL | HAPI_ExtractImageToFile (const HAPI_Session *session, HAPI_NodeId material_node_id, const char *image_file_format_name, const char *image_planes, const char *destination_folder_path, const char *destination_file_name, int *destination_file_path) |
Extract a rendered image to a file. More... | |
HAPI_DECL | HAPI_GetImageFilePath (const HAPI_Session *session, HAPI_NodeId material_node_id, const char *image_file_format_name, const char *image_planes, const char *destination_folder_path, const char *destination_file_name, HAPI_ParmId texture_parm_id, int *destination_file_path) |
Get the file name that this image would be saved to. More... | |
HAPI_DECL | HAPI_ExtractImageToMemory (const HAPI_Session *session, HAPI_NodeId material_node_id, const char *image_file_format_name, const char *image_planes, int *buffer_size) |
Extract a rendered image to memory. More... | |
HAPI_DECL | HAPI_GetImageMemoryBuffer (const HAPI_Session *session, HAPI_NodeId material_node_id, char *buffer, int length) |
Fill your allocated buffer with the just extracted image buffer. More... | |
HAPI_DECL | HAPI_GetSupportedImageFileFormatCount (const HAPI_Session *session, int *file_format_count) |
Get the number of supported texture file formats. More... | |
HAPI_DECL | HAPI_GetSupportedImageFileFormats (const HAPI_Session *session, HAPI_ImageFileFormat *formats_array, int file_format_count) |
Get a list of support image file formats - their names, descriptions and a list of recognized extensions. More... | |
Functions for working with materials
HAPI_DECL HAPI_ExtractImageToFile | ( | const HAPI_Session * | session, |
HAPI_NodeId | material_node_id, | ||
const char * | image_file_format_name, | ||
const char * | image_planes, | ||
const char * | destination_folder_path, | ||
const char * | destination_file_name, | ||
int * | destination_file_path | ||
) |
Extract a rendered image to a file.
Note that you must call HAPI_RenderTextureToImage() first for this method call to make sense.
[in] | session | The session of Houdini you are interacting with. See Sessions for more on sessions. Pass NULL to just use the default in-process session. |
[in] | material_node_id | The material node id. |
[in] | image_file_format_name | The image file format name you wish the image to be extracted as. You can leave this parameter NULL to get the image in the original format if it comes from another texture file or in the default HAPI format, which is HAPI_DEFAULT_IMAGE_FORMAT_NAME, if the image is generated. |
You can get some of the very common standard image file format names from HAPI_Common.h under the "Defines" section.
You can also get a list of all supported file formats (and the exact names this parameter expects) by using HAPI_GetSupportedImageFileFormats(). This list will include custom file formats you created via custom DSOs (see HDK docs about IMG_Format). You will get back a list of HAPI_ImageFileFormat. This parameter expects the HAPI_ImageFileFormat::nameSH of a given image file format.
[in] | image_planes | The image planes you wish to extract into the file. Multiple image planes should be separated by spaces. |
[in] | destination_folder_path | The folder where the image file should be created. |
[in] | destination_file_name | Optional parameter to overwrite the name of the extracted texture file. This should NOT include the extension as the file type will be decided by the HAPI_ImageInfo you can set using HAPI_SetImageInfo(). You still have to use destination_file_path to get the final file path. |
Pass in NULL to have the file name be automatically generated from the name of the material SHOP node, the name of the texture map parameter if the image was rendered from a texture, and the image plane names specified.
[out] | destination_file_path | The full path string handle, including the destination_folder_path and the texture file name, to the extracted file. Note that this string handle will only be valid until the next call to this function. |
HAPI_DECL HAPI_ExtractImageToMemory | ( | const HAPI_Session * | session, |
HAPI_NodeId | material_node_id, | ||
const char * | image_file_format_name, | ||
const char * | image_planes, | ||
int * | buffer_size | ||
) |
Extract a rendered image to memory.
Note that you must call HAPI_RenderTextureToImage() first for this method call to make sense.
Also note that this function will do all the work of extracting and compositing the image into a memory buffer but will not return to you that buffer, only its size. Use the returned size to allocated a sufficiently large buffer and call HAPI_GetImageMemoryBuffer() to fill your buffer with the just extracted image.
[in] | session | The session of Houdini you are interacting with. See Sessions for more on sessions. Pass NULL to just use the default in-process session. |
[in] | material_node_id | The material node id. |
[in] | image_file_format_name | The image file format name you wish the image to be extracted as. You can leave this parameter NULL to get the image in the original format if it comes from another texture file or in the default HAPI format, which is HAPI_DEFAULT_IMAGE_FORMAT_NAME, if the image is generated. |
You can get some of the very common standard image file format names from HAPI_Common.h under the "Defines" section.
You can also get a list of all supported file formats (and the exact names this parameter expects) by using HAPI_GetSupportedImageFileFormats(). This list will include custom file formats you created via custom DSOs (see HDK docs about IMG_Format). You will get back a list of HAPI_ImageFileFormat. This parameter expects the HAPI_ImageFileFormat::nameSH of a given image file format.
[in] | image_planes | The image planes you wish to extract into the file. Multiple image planes should be separated by spaces. |
[out] | buffer_size | The extraction will be done to an internal buffer who's size you get via this parameter. Use the returned buffer_size when calling HAPI_GetImageMemoryBuffer() to get the image buffer you just extracted. |
HAPI_DECL HAPI_GetImageFilePath | ( | const HAPI_Session * | session, |
HAPI_NodeId | material_node_id, | ||
const char * | image_file_format_name, | ||
const char * | image_planes, | ||
const char * | destination_folder_path, | ||
const char * | destination_file_name, | ||
HAPI_ParmId | texture_parm_id, | ||
int * | destination_file_path | ||
) |
Get the file name that this image would be saved to.
Check to see what file path HAPI_ExtractImageToFile would have saved to given the same parms. Perhaps you might wish to see if it already exists before extracting.
[in] | session | The session of Houdini you are interacting with. See Sessions for more on sessions. Pass NULL to just use the default in-process session. |
[in] | material_node_id | The material node id. |
[in] | image_file_format_name | The image file format name you wish the image to be extracted as. See HAPI_ExtractImageToFile for more information. |
[in] | image_planes | The image planes you wish to extract into the file. Multiple image planes should be separated by spaces. |
[in] | destination_folder_path | The folder where the image file sould be created. |
[in] | destination_file_name | Optional parameter to overwrite the name of the extracted texture file. See HAPI_ExtractImageToFile for more information. |
[in] | texture_parm_id | The index in the parameter list of the material node. of the parameter containing the texture map file path |
[out] | destination_file_path | The full path string handle, including the destination_folder_path and the texture file name, to the extracted file. Note that this string handle will only be valid until the next call to this function. |
HAPI_DECL HAPI_GetImageInfo | ( | const HAPI_Session * | session, |
HAPI_NodeId | material_node_id, | ||
HAPI_ImageInfo * | image_info | ||
) |
Get information about the image that was just rendered, like resolution and default file format. This information will be used when extracting planes to an image.
Note that you must call HAPI_RenderTextureToImage() first for this method call to make sense.
[in] | session | The session of Houdini you are interacting with. See Sessions for more on sessions. Pass NULL to just use the default in-process session. |
[in] | material_node_id | The material node id. |
[out] | image_info | The struct containing the image information. |
HAPI_DECL HAPI_GetImageMemoryBuffer | ( | const HAPI_Session * | session, |
HAPI_NodeId | material_node_id, | ||
char * | buffer, | ||
int | length | ||
) |
Fill your allocated buffer with the just extracted image buffer.
Note that you must call HAPI_RenderTextureToImage() first for this method call to make sense.
Also note that you must call HAPI_ExtractImageToMemory() first in order to perform the extraction and get the extracted image buffer size that you need to know how much memory to allocated to fit your extracted image.
[in] | session | The session of Houdini you are interacting with. See Sessions for more on sessions. Pass NULL to just use the default in-process session. |
[in] | material_node_id | The material node id. |
[out] | buffer | The buffer passed in here will be filled with the image buffer created during the call to HAPI_ExtractImageToMemory(). |
[in] | length | Sanity check. This size should be the same as the size allocated for the buffer passed in and should be at least as large as the buffer_size returned by the call to HAPI_ExtractImageToMemory(). |
HAPI_DECL HAPI_GetImagePlaneCount | ( | const HAPI_Session * | session, |
HAPI_NodeId | material_node_id, | ||
int * | image_plane_count | ||
) |
Get the number of image planes for the just rendered image.
Note that you must call HAPI_RenderTextureToImage() first for this method call to make sense.
[in] | session | The session of Houdini you are interacting with. See Sessions for more on sessions. Pass NULL to just use the default in-process session. |
[in] | material_node_id | The material node id. |
[out] | image_plane_count | The number of image planes. |
HAPI_DECL HAPI_GetImagePlanes | ( | const HAPI_Session * | session, |
HAPI_NodeId | material_node_id, | ||
HAPI_StringHandle * | image_planes_array, | ||
int | image_plane_count | ||
) |
Get the names of the image planes of the just rendered image.
Note that you must call HAPI_RenderTextureToImage() first for this method call to make sense.
You should also call HAPI_GetImagePlaneCount() first to get the total number of image planes so you know how large the image_planes string handle array should be.
[in] | session | The session of Houdini you are interacting with. See Sessions for more on sessions. Pass NULL to just use the default in-process session. |
[in] | material_node_id | The material node id. |
[out] | image_planes_array | The image plane names. |
[in] | image_plane_count | The number of image planes to get names for. This must be less than or equal to the count returned by HAPI_GetImagePlaneCount(). |
HAPI_DECL HAPI_GetMaterialInfo | ( | const HAPI_Session * | session, |
HAPI_NodeId | material_node_id, | ||
HAPI_MaterialInfo * | material_info | ||
) |
Get the material info.
[in] | session | The session of Houdini you are interacting with. See Sessions for more on sessions. Pass NULL to just use the default in-process session. |
[in] | material_node_id | The material node id. |
[out] | material_info | The returned material info. |
HAPI_DECL HAPI_GetMaterialNodeIdsOnFaces | ( | const HAPI_Session * | session, |
HAPI_NodeId | geometry_node_id, | ||
HAPI_PartId | part_id, | ||
HAPI_Bool * | are_all_the_same, | ||
HAPI_NodeId * | material_ids_array, | ||
int | start, | ||
int | length | ||
) |
Get material ids by face/primitive. The material ids returned will be valid as long as the asset is alive. You should query this list after every cook to see if the material assignments have changed. You should also query each material individually using HAPI_GetMaterialInfo() to see if it is dirty and needs to be re-imported.
[in] | session | The session of Houdini you are interacting with. See Sessions for more on sessions. Pass NULL to just use the default in-process session. |
[in] | geometry_node_id | The geometry node id. |
[in] | part_id | The part id. |
[out] | are_all_the_same | (optional) If true, all faces on this part have the same material assignment. You can pass NULL here. |
[out] | material_ids_array | An array of HAPI_NodeId at least the size of length and at most the size of HAPI_PartInfo::faceCount. |
[in] | start | The starting index into the list of faces from which you wish to get the material ids from. Note that this should be less than HAPI_PartInfo::faceCount. |
[in] | length | The number of material ids you wish to get. Note that this should be at most: HAPI_PartInfo::faceCount - start . |
HAPI_DECL HAPI_GetSupportedImageFileFormatCount | ( | const HAPI_Session * | session, |
int * | file_format_count | ||
) |
Get the number of supported texture file formats.
[in] | session | The session of Houdini you are interacting with. See Sessions for more on sessions. Pass NULL to just use the default in-process session. |
[out] | file_format_count | The number of supported texture file formats. |
HAPI_DECL HAPI_GetSupportedImageFileFormats | ( | const HAPI_Session * | session, |
HAPI_ImageFileFormat * | formats_array, | ||
int | file_format_count | ||
) |
Get a list of support image file formats - their names, descriptions and a list of recognized extensions.
Note that you MUST call HAPI_GetSupportedImageFileFormatCount() before calling this function for the first time.
[in] | session | The session of Houdini you are interacting with. See Sessions for more on sessions. Pass NULL to just use the default in-process session. |
[out] | formats_array | The list of HAPI_ImageFileFormat structs to be filled. |
[in] | file_format_count | The number of supported texture file formats. This should be at least as large as the count returned by HAPI_GetSupportedImageFileFormatCount(). |
HAPI_DECL HAPI_RenderCOPToImage | ( | const HAPI_Session * | session, |
HAPI_NodeId | cop_node_id | ||
) |
Render a single texture from a COP to an image for later extraction.
Note that you must call this first for any of the other material APIs to work.
[in] | session | The session of Houdini you are interacting with. See Sessions for more on sessions. Pass NULL to just use the default in-process session. |
[in] | cop_node_id | The COP node id. |
HAPI_DECL HAPI_RenderTextureToImage | ( | const HAPI_Session * | session, |
HAPI_NodeId | material_node_id, | ||
HAPI_ParmId | parm_id | ||
) |
Render only a single texture to an image for later extraction. An example use of this method might be to render the diffuse, normal, and bump texture maps of a material to individual texture files for use within the client application.
Note that you must call this first for any of the other material APIs to work.
[in] | session | The session of Houdini you are interacting with. See Sessions for more on sessions. Pass NULL to just use the default in-process session. |
[in] | material_node_id | The material node id. |
[in] | parm_id | This is the index in the parameter list of the material_id's node of the parameter containing the texture map file path. |
HAPI_DECL HAPI_SetImageInfo | ( | const HAPI_Session * | session, |
HAPI_NodeId | material_node_id, | ||
const HAPI_ImageInfo * | image_info | ||
) |
Set image information like resolution and file format. This information will be used when extracting planes to an image.
Note that you must call HAPI_RenderTextureToImage() first for this method call to make sense.
You should also first call HAPI_GetImageInfo() to get the current Image Info and change only the properties you don't like.
[in] | session | The session of Houdini you are interacting with. See Sessions for more on sessions. Pass NULL to just use the default in-process session. |
[in] | material_node_id | The material node id. |
[in] | image_info | The struct containing the new image information. |