Houdini Engine 7.0
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Functions | |
HAPI_DECL | HAPI_GetTime (const HAPI_Session *session, float *time) |
Gets the global time of the scene. All API calls deal with this time to cook. More... | |
HAPI_DECL | HAPI_SetTime (const HAPI_Session *session, float time) |
Sets the global time of the scene. All API calls will deal with this time to cook. More... | |
HAPI_DECL | HAPI_GetUseHoudiniTime (const HAPI_Session *session, HAPI_Bool *enabled) |
Returns whether the Houdini session will use the current time in Houdini when cooking and retrieving data. By default this is disabled and the Houdini session uses time 0 (i.e. frame 1). In SessionSync, it is enabled by default, but can be overridden. Note that this function will ALWAYS return HAPI_RESULT_SUCCESS. More... | |
HAPI_DECL | HAPI_SetUseHoudiniTime (const HAPI_Session *session, HAPI_Bool enabled) |
Sets whether the Houdini session should use the current time in Houdini when cooking and retrieving data. By default this is disabled and the Houdini session uses time 0 (i.e. frame 1). In SessionSync, it is enabled by default, but can be overridden. Note that this function will ALWAYS return HAPI_RESULT_SUCCESS. More... | |
HAPI_DECL | HAPI_GetTimelineOptions (const HAPI_Session *session, HAPI_TimelineOptions *timeline_options) |
Gets the current global timeline options. More... | |
HAPI_DECL | HAPI_SetTimelineOptions (const HAPI_Session *session, const HAPI_TimelineOptions *timeline_options) |
Sets the global timeline options. More... | |
HAPI_DECL | HAPI_ResetSimulation (const HAPI_Session *session, HAPI_NodeId node_id) |
Resets the simulation cache of the asset. This is very useful for assets that use dynamics, to be called after some setup has changed for the asset - for example, asset inputs. More... | |
Time related functions
HAPI_DECL HAPI_GetTime | ( | const HAPI_Session * | session, |
float * | time | ||
) |
Gets the global time of the scene. All API calls deal with this time to cook.
[in] | session | The session of Houdini you are interacting with. See Sessions for more on sessions. Pass NULL to just use the default in-process session. |
[out] | time | Time as a float in seconds. |
HAPI_DECL HAPI_GetTimelineOptions | ( | const HAPI_Session * | session, |
HAPI_TimelineOptions * | timeline_options | ||
) |
Gets the current global timeline options.
[in] | session | The session of Houdini you are interacting with. See Sessions for more on sessions. Pass NULL to just use the default in-process session. |
[out] | timeline_options | The global timeline options struct. |
HAPI_DECL HAPI_GetUseHoudiniTime | ( | const HAPI_Session * | session, |
HAPI_Bool * | enabled | ||
) |
Returns whether the Houdini session will use the current time in Houdini when cooking and retrieving data. By default this is disabled and the Houdini session uses time 0 (i.e. frame 1). In SessionSync, it is enabled by default, but can be overridden. Note that this function will ALWAYS return HAPI_RESULT_SUCCESS.
[in] | session | The session of Houdini you are interacting with. See Sessions for more on sessions. Pass NULL to just use the default in-process session. |
[out] | enabled | Whether use Houdini time is enabled or not. |
HAPI_DECL HAPI_ResetSimulation | ( | const HAPI_Session * | session, |
HAPI_NodeId | node_id | ||
) |
Resets the simulation cache of the asset. This is very useful for assets that use dynamics, to be called after some setup has changed for the asset - for example, asset inputs.
[in] | session | The session of Houdini you are interacting with. See Sessions for more on sessions. Pass NULL to just use the default in-process session. |
[in] | node_id | The asset node id. |
HAPI_DECL HAPI_SetTime | ( | const HAPI_Session * | session, |
float | time | ||
) |
Sets the global time of the scene. All API calls will deal with this time to cook.
[in] | session | The session of Houdini you are interacting with. See Sessions for more on sessions. Pass NULL to just use the default in-process session. |
[in] | time | Time as a float in seconds. |
HAPI_DECL HAPI_SetTimelineOptions | ( | const HAPI_Session * | session, |
const HAPI_TimelineOptions * | timeline_options | ||
) |
Sets the global timeline options.
[in] | session | The session of Houdini you are interacting with. See Sessions for more on sessions. Pass NULL to just use the default in-process session. |
[in] | timeline_options | The global timeline options struct. |
HAPI_DECL HAPI_SetUseHoudiniTime | ( | const HAPI_Session * | session, |
HAPI_Bool | enabled | ||
) |
Sets whether the Houdini session should use the current time in Houdini when cooking and retrieving data. By default this is disabled and the Houdini session uses time 0 (i.e. frame 1). In SessionSync, it is enabled by default, but can be overridden. Note that this function will ALWAYS return HAPI_RESULT_SUCCESS.
[in] | session | The session of Houdini you are interacting with. See Sessions for more on sessions. Pass NULL to just use the default in-process session. |
[in] | enabled | Set to true to use Houdini time. |