Houdini Engine 7.0
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Meta-data about an HDA, returned by HAPI_GetAssetInfo() More...
#include <HAPI_Common.h>
Public Attributes | |
HAPI_NodeId | nodeId |
HAPI_NodeId | objectNodeId |
HAPI_Bool | hasEverCooked |
HAPI_StringHandle | nameSH |
HAPI_StringHandle | labelSH |
Instance name (the label + a number). More... | |
HAPI_StringHandle | filePathSH |
This is what any end user should be shown. More... | |
HAPI_StringHandle | versionSH |
Path to the .otl library file. More... | |
HAPI_StringHandle | fullOpNameSH |
User-defined asset version. More... | |
HAPI_StringHandle | helpTextSH |
Full asset name and namespace. More... | |
HAPI_StringHandle | helpURLSH |
Asset help marked-up text. More... | |
int | objectCount |
Asset help URL. More... | |
int | handleCount |
See Objects. More... | |
int | transformInputCount |
See Handles. More... | |
int | geoInputCount |
int | geoOutputCount |
HAPI_Bool | haveObjectsChanged |
HAPI_Bool | haveMaterialsChanged |
Meta-data about an HDA, returned by HAPI_GetAssetInfo()
Definition at line 1187 of file HAPI_Common.h.
HAPI_StringHandle HAPI_AssetInfo::filePathSH |
This is what any end user should be shown.
Definition at line 1208 of file HAPI_Common.h.
HAPI_StringHandle HAPI_AssetInfo::fullOpNameSH |
User-defined asset version.
Definition at line 1210 of file HAPI_Common.h.
int HAPI_AssetInfo::geoInputCount |
Geometry inputs exposed by the asset. For SOP assets this is the number of geometry inputs on the SOP node itself. OBJ assets will always have zero geometry inputs. See Asset Inputs.
Definition at line 1227 of file HAPI_Common.h.
int HAPI_AssetInfo::geoOutputCount |
Geometry outputs exposed by the asset. For SOP assets this is the number of geometry outputs on the SOP node itself. OBJ assets will always have zero geometry outputs. See Asset Inputs.
Definition at line 1233 of file HAPI_Common.h.
int HAPI_AssetInfo::handleCount |
See Objects.
Definition at line 1215 of file HAPI_Common.h.
HAPI_Bool HAPI_AssetInfo::hasEverCooked |
It's possible to instantiate an asset without cooking it. See Cooking.
Definition at line 1204 of file HAPI_Common.h.
HAPI_Bool HAPI_AssetInfo::haveMaterialsChanged |
For incremental updates. Indicates whether any of the asset's materials have changed. Refreshed only during an asset cook.
Definition at line 1241 of file HAPI_Common.h.
HAPI_Bool HAPI_AssetInfo::haveObjectsChanged |
For incremental updates. Indicates whether any of the assets's objects have changed. Refreshed only during an asset cook.
Definition at line 1237 of file HAPI_Common.h.
HAPI_StringHandle HAPI_AssetInfo::helpTextSH |
Full asset name and namespace.
Definition at line 1211 of file HAPI_Common.h.
HAPI_StringHandle HAPI_AssetInfo::helpURLSH |
Asset help marked-up text.
Definition at line 1212 of file HAPI_Common.h.
HAPI_StringHandle HAPI_AssetInfo::labelSH |
Instance name (the label + a number).
Definition at line 1207 of file HAPI_Common.h.
HAPI_StringHandle HAPI_AssetInfo::nameSH |
Definition at line 1206 of file HAPI_Common.h.
HAPI_NodeId HAPI_AssetInfo::nodeId |
Use the node id to get the asset's parameters. See Nodes Basics.
Definition at line 1191 of file HAPI_Common.h.
int HAPI_AssetInfo::objectCount |
Asset help URL.
Definition at line 1214 of file HAPI_Common.h.
HAPI_NodeId HAPI_AssetInfo::objectNodeId |
The objectNodeId differs from the regular nodeId in that for geometry based assets (SOPs) it will be the node id of the dummy object (OBJ) node instead of the asset node. For object based assets the objectNodeId will equal the nodeId. The reason the distinction exists is because transforms are always stored on the object node but the asset parameters may not be on the asset node if the asset is a geometry asset so we need both.
Definition at line 1200 of file HAPI_Common.h.
int HAPI_AssetInfo::transformInputCount |
See Handles.
Transform inputs exposed by the asset. For OBJ assets this is the number of transform inputs on the OBJ node. For SOP assets, this is the singular transform input on the dummy wrapper OBJ node. See Asset Inputs.
Definition at line 1221 of file HAPI_Common.h.
HAPI_StringHandle HAPI_AssetInfo::versionSH |
Path to the .otl library file.
Definition at line 1209 of file HAPI_Common.h.