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Unreal plug-in ¶
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Compatible with Unreal Engine 5.0.
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You can now import Skeletal Meshes/Skeletal Mesh components using Geometry/World inputs.
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(Beta) New reference counted input system that allows you to reproduce the exact Unreal Engine hierarchy in the content browser and World/Level of the Assets and Actors.
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(Beta) Node Sync feature that makes it simpler to exchange data between Houdini and Unreal Engine when using Session sync without using HDAs.
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Added support for UE5-specific Geometry Collections attributes.
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Added compatibility option for older HDAs that relied on the curve 1.0 node.
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Control Nanite settings via attributes when creating a mesh.
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Added support for Unreal Engine 4.26, 4.27, and 5.0 on macOS.
Unity plug-in ¶
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Basic visual scripting nodes: InstantiateHDA and ModifyHDA, which allows you to instantiate and modify HDAs from Unity VisualScripting.
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Added support for the “Unity_material” attribute when using point cloud instancers.
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You can now split instancers using attribute values.
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You can now use collider inputs on a box, sphere, capsule, and mesh colliders. (and their isTrigger/convex equivalent).
HAPI ¶
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Improvements to the HAPI PDG API.
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Cook option to control whether HAPI cooks display or output nodes by default.
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New options to configure HAPI logging that includes an option to output logs to a file.
Maya plug-in ¶
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Compatible with Maya 2023.
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Improve initialization method when starting the plug-in to reduce errors.
3Ds Max plug-in ¶
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New public compilation instructions and CMake file.
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Improve methods to locate the Houdini installation. This includes an option to override the HFS location.