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Old network
As of Houdini 20.5, use Copernicus nodes instead of Compositing nodes. Though both networks still exist, the Compositing network is now designated as COP Network - Old
. The Compositing network and its nodes will be deprecated and then removed in a future Houdini release.
This operation does a composite (over, under, inside, add, etc) between two images. The first image is the foreground, which may be translated relative to the second input, the background. The size of the resulting image is the size of the background image. This cop supports multi-channel alpha ( A{r, g, b}).
Tip
The Layer COP allows multiple inputs to be composited instead of just two.
Masking ¶
This operation may be masked, which restricts the operation to an area of the image. The mask may be inverted, brightened or dimmed.
The mask input is on the side of the node. The label on the connector indicates the plane being used as a mask.
The mask input can also be scaled to fit the output image’s resolution, if they differ. If this node is changing constantly, and the mask is not, it is somewhat faster to put a Scale COP down to do the resize for the mask image. Otherwise, the scale will occur every time this node cooks.
Parameters ¶
Composite ¶
Operation
Specifies the compositing operation:
Over
Places the foreground over the background.
Under
Places the foreground under the background’s alpha.
Atop
Places the foreground over the background only where the background alpha exists.
Inside
Places the foreground inside the background’s alpha.
Outside
Places the foreground outside the background’s alpha.
Screen
Acts as a saturating add, much like photographic addition.
Add
Adds the foreground to the background.
Subtract
Subtracts the foreground from the background.
Diff
Takes the absolute difference between the foreground and the background.
Multiply
Multiplies the background by the foreground.
Minimum
Takes the minimum of the foreground and background.
Maximum
Takes the maximum of the foreground and background.
Average
Takes the average of the foreground and background.
Xor
Takes the exclusive or of the two alpha planes, so that alpha areas that overlap are removed.
Image Units
Selects pixels or UV units for the transform.
Translate, Rotate, Scale, Pivot
Transforms the foreground in X,Y relative to the background.
Image Filter
Specifies the filter to use when transforming.
Image Wrap
Specifies the foreground image’s wrapping style.
Motion Blur
Toggles on motion blur, and specifies the time range around the current frame to blur.
Motion Frame Bias
Shifts the time range for the blur.
Motion Blur Segments
Number of samples to blur together in the specified time range.
Motion Blur Method
Velocity
Only uses the current frame and the transform to compute past and future positions.
Deformation
Cooks the images at all time samples.
Merge ¶
Overview
These parameters specify how to build the output sequence when there are differences between the input sequences.
Plane Merge
If the planes in the inputs differ, this specifies what the output planes should be.
Raster Depth
If the raster depth for a given plane differs between inputs, this specifies what the output raster depth for the plane should be.
Frame Range
If the frame ranges of the inputs differ, this determines what the output range should be.
Frame Rate
If the frame rates of the inputs differ, this determines what the output frame rate should be.
Frame Match
If the frame rates of the inputs differ, this determines which input frame to pick when the cook time doesn’t reside on a frame boundary.
Mask ¶
A mask can be chosen to limit the effect of the operator to areas defined by the mask. The mask can be taken from the mask input (side input) or from the first input itself.
Effect Amount
If no mask is present, this blends the output with the input by a constant amount (0 = all input, 1 = all output).
If a mask is present, this amount multiplies the mask.
Operation Mask
Selects the mask plane to use as a mask from the mask input. The mask can be selected from:
A mask can be a component of a plane or an entire plane. If a vector plane is supplied as a mask, its components are multiplied by the images' components.
Scalar Mask ('A', 'C.r')
C.r = I.r * M C.g = I.g * M C.b = I.b * M
Vector Mask ('C')
C.r = I.r * M.r C.g = I.g * M.g C.b = I.b * M.b
First Input
Useful for masking the operation to the image’s own alpha plane.
Mask Input
Selects the mask from the side mask input.
Off
Turns off masking, without requiring disconnection of the mask input (useful for temporarily disabling the mask).
Resize Mask to Fit Image
If the mask image is a different resolution than the output image, turning on this parameter will scale the mask to the output image’s resolution.
If this node is changing constantly, and the mask is not, it is somewhat faster to put a Scale COP down to do the resize for the mask image. Otherwise, the scale will occur every time this node cooks.
Invert Mask
Inverts the mask so that all fully 'masked' portions become unmasked. This saves you from inserting an Invert COP after the node with the mask.
Locals ¶
L
Sequence length
S
Start of sequence
E
End of sequence
IL
Input sequence length
SR
Sequence frame rate
NP
Number of planes in sequence
W,H
Width and height of image
I
Image index (0 at start frame)
IT
Image time (0 at start frame)
AI
Current plane array index
PI
Current plane index
PC
Num of channels in current plane
CXRES
Composite Project X resolution
CYRES
Composite Project Y resolution
CPIXA
Composite Project pixel aspect ratio
CDEPTH
Composite Project raster depth
CBP
Composite Project black point
CWP
Composite Project white point
Examples ¶
See also |