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Overview ¶
Houdini can handle most image formats, but in general you should use Houdini’s image format (.pic
or .rat
) or OpenEXR format for textures. Those formats have additional features such as tiled loading that can save time and/or memory.
How to ¶
To... | Do this |
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Convert an image using MPlay |
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Convert an image from the command line |
In a Houdini shell, use the iconvert command-line utility to convert images between formats. For example: iconvert butterfly.pic butterfly.rat You can type |
Convert an image using a compositing network |
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