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Overview ¶
You need to create a soft body object (wire or
cloth), a
constraint, and an
RBD object before you can use this tool. This tool keeps the same distance between
the constraint and the
rigid body's pivot point during simulation.
This can be used, for example, to simulate a kite with a tail (wire) blowing in the
wind.
Using Attach Constraint to Rigid Body ¶
-
Click the
Attach Constraint to Rigid Body tool on the Wires or Cloth tab.
-
Select the constraint to parent and press Enter to confirm your selection.
-
Select the
RBD object to constrain to and press Enter to confirm your selection.
See also |