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Overview ¶
This tool is useful for simulating fabric. For more information on cloth dynamics see cloth simulation.
Note
This tool only works on polygonal geometry.
Using Cloth Object ¶
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Select the object to make into a cloth object.
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Click the Cloth Object tool from the Cloth tab.
For specific parameter help see the Cloth Object node help.
Tips ¶
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If your cloth object is colliding with another object, you should use the Deforming Collider tool for collisions with polygons and the Rigid Collider for collisions with volumes.
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If your cloth object is penetrating the surface of an object on collision, you may need to ensure that Use Volume Based Collision Detection is turned off on your static object.