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Overview ¶
This tool will blend the current object transform with other objects.
Using Blend Constraint ¶
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Click the Blend tool on the Constraints tab.
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Choose the object you want to constrain and press Enter to confirm your selection.
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Select one or more targets objects in the desired order. Hold ⇧ Shift to select multiple objects.
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Review the Toolbar Parameters. Some of the toolbar parameters match node parameters directly (such as Mask and Weight), while other (such as Mode, Keep Position, and Add Keyframe) affect how the nodes are created.
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Press Enter to confirm your selection.
This tool creates a new constraints
CHOP Network inside the object, or reuses an existing one.
A Simple Blend node is created based on the selected objects and the blend mode. The constraint is added after the node that has the output flag and the output flag is set to the new node.
Toolbar Parameters ¶
Mode
The blend mode.
Proportional
Creates a Blend node in Proportional mode. This supports multiple targets.
Difference
Creates a Blend node in Difference mode. This supports multiple targets.
Sequence
Creates a Sequence node. This supports multiple targets.
Simple Blend
Creates a Simple Blend node. This supports only a single target.
Mask
Select which transform components to blend.
Weight
The initial blend weight.
Keep Position
When Keep Position is on, applying the constraint won’t change the current object position.
Off
The constraint will blend the target transforms without keeping an offset.
Before
Targets are pulled using the Constraint Object Offset instead of the Constraint Object. This means that the targets keep their own offset.
After
An offset node is created after the constraint.
Add Keyframe
Add a transition keyframe to enable the constraint at the current time.
See also |