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Overview ¶
This tool creates a Collision Source SOP to prepare deforming geometry for importing into DOPs collisions with a
Static Object DOP.
Using deforming objects ¶
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Select the deforming geometry to convert to a collision object.
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Click the
Deforming Object shelf tool on the Collisions tab.
For more information about specific parameters, see the Collision Source SOP and
Static Object DOP node help pages.
Switching to the dynamics level ¶
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Click the
Dynamics Select Mode button on the selector and handle controls toolbar.
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Click the static object in the scene view.
See also |