On this page |
Overview ¶
Once the fuel burns it will produce smoke and soot. It can be used, for example, to hold and simulate a candle.
Using Flamefront Container ¶
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Click the Flamefront Container tool on the Volume Fluids tab.
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Place the container anywhere in the scene view.
To... | Do this |
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Create fire in the container |
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Change the amount of divisions in the container |
Edit the Divisions on the operation controls toolbar or in the parameter editor. Reducing the divisions will make your simulation faster and increasing the divisions will make your simulations more detailed. |
Let the smoke escape the boundaries of the container |
Turn off the Closed Boundaries checkbox on the operation controls toolbar or in the parameter editor. |
Note
The large tick marks indicate 10 divisions. So, the flamefront container in this example has 20 divisions.
A possible next step could be to eliminate some smoke and soot. To remove smoke and soot from a simulation, use the Sink from Objects tool on the Fluids shelf.
You may also want to add some turbulence to your smoke and soot. You can do this by applying Seed Vorticles.
See also |