On this page |
Overview ¶
This tool can be used to give smoke direction. The selected geometry is
converted into a pump
volume that defines the region of the pump’s influence,
and a velocity volume, v
. The velocity fields is obtained by rasterizing the
v
attribute of points scattered on the surface. Hence, the selected geometry
must have the desired pump velocity stored in the v
attribute.
Note
You can use the Point Velocity SOP to add a v
point attribute to geometry.
Note
This tool only works with smoke and pyro simulations.
Using Pump from Objects ¶
To... | Do this |
---|---|
Create a fluid container |
See Smoke Container or Pyro Container. |
Fill a fluid container |
See Source from Surface, Source from Points, and Source from Volume. |
Create a pump |
|
Control the added velocity |
In the DOP network, find the Volume Source node
importing the pump field (named Use the Scale parameter for the |
In the example below, the sphere is a liquid source, and the box is a pump:
See also |