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Overview ¶
Computes a 3D metamorphosis between shapes with the same topology. This tool is often used for animating facial expressions.
Using Morph ¶
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Create an object in the scene view.
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Make sure that your object is selected and click the Morph tool on the Deform tab.
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Select the points you want to manipulate and transform, rotate, and scale as desired.
The Morph tool automatically creates an Edit node and a Blend Shapes node at the geometry (SOP) level for the geometry you edit.
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Click the pin button on the Scene View tab and go to the geometry level of your object.
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Make the second set of changes to your object.
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Modify the Weight sliders to control the blending of the edits for each input in the parameter editor.
See also |