Subtopics ¶
Getting started ¶
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Channel list and channel groups
The channel list is used to select the parameters that are displayed in the animation editor and on the timeline.
Next steps ¶
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Auto-key automatically adds keyframes for any parameters you change.
Guru-level ¶
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Converting animation key values between Houdini and Maya
Houdini stores key tangents using second-based slope and acceleration, while Maya uses frame-based angle and weight. This page shows how to convert between the two.