Subtopics ¶
Getting started ¶
-
Introduction to digital assets
Houdini lets you turn your work into reusable custom nodes called digital assets.
Creating assets ¶
-
Referring to embedded asset files using opdef:
Wherever Houdini takes a filename, you can enter a reference to an extra file embedded in an asset instead.
Next steps ¶
-
For historical reasons, Houdini supports two different systems for versioning assets, that support different use cases. You can use either or both at the same time.
-
Working with files and assets as text
You can save HIP files as plain text, and expand asset files into a directory of plain files. This makes it easier to use diffing and source control on Houdini files.