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Object network ¶
The Object or “Scene” level (/obj/
) contains the “top-level” objects of your scene (geometry objects, skeletons, lights, cameras) and lets you set up the spatial and hierarchical relationships between them.
The object level is where you position the characters, props, cameras, and lights in a scene. You model the actual surfaces that define skin/shape of the characters and props inside Geometry object nodes using geometry nodes (SOPs).
Wiring nodes together at the Object level create hierarchical (“parenting”) relationships.
Object flags ¶
Icon |
Key |
Description |
---|---|---|
|
E |
Selectable. When this node is off, it is not selectable in the viewer. You can use this to make it impossible to accidentally select the object while you are working on other objects. When the selectable flag is on, the flag on the left of the node is lit green. |
|
R |
Display. If this is off, the object does not appear in the viewer. When the display flag is on, the flag on the right of the node is lit blue. |
Other Object flags ¶
You can set these flags by clicking a node and opening the Flags sub-menu.
Display Origin
Show a jack at the object’s origin point. Turning off the display flag hides the jack as well.
X-ray
Make the object visible behind other geometry. This is used to make bones visible inside the character’s skin.