-
Agent Cam
Create and attach camera to a crowd agent.
-
Alembic Archive
Loads the objects from an Alembic scene archive (.abc) file into the object level.
-
Alembic Xform
Loads only the transform from an object or objects in an Alembic scene
archive (.abc).
-
Ambient Light
Adds a constant level of light to every surface in the scene (or in the light’s mask), coming from no specific direction.
-
Auto Bone Chain Interface
The Auto Bone Chain Interface is created by the IK from Objects and IK from Bones tools on the Rigging shelf.
-
Blend
Switches or blends between the transformations of several input objects.
-
Blend Sticky
Computes its transform by blending between the transforms of two or more sticky objects, allowing you to blend a position across a polygonal surface.
-
Bone
The Bone Object is used to create hierarchies of limb-like objects
that form part of a hierarchy …
-
Camera
You can view your scene through a camera, and render from its point of view.
-
Common object parameters
-
Dop Network
The DOP Network Object contains a dynamic simulation.
-
Environment Light
Environment Lights provide background illumination from outside the scene.
-
Extract Transform
The Extract Transform Object gets its transform by comparing the points of two pieces of geometry.
-
Fetch
The Fetch Object gets its transform by copying the transform of
another object.
-
Formation Crowd Example
Crowd example showing a changing formation setup
-
Fuzzy Logic Obstacle Avoidance Example
-
Fuzzy Logic State Transition Example
-
Geometry
Container for the geometry operators (SOPs) that define a modeled
object.
-
Groom Merge
Merges groom data from multiple objects into one.
-
Guide Deform
Moves the curves of a groom with animated skin.
-
Guide Groom
Generates guide curves from a skin geometry and does further
processing on these using an editable SOP network contained within the node.
-
Guide Simulate
Runs a physics simulation on the input guides.
-
Hair Card Generate
Converts dense hair curves to a polygon card, keeping the style and shape of the groom.
-
Hair Card Texture Example
An example of how to create a texture for hair cards.
-
Hair Generate
Generates hair from a skin geometry and guide curves.
-
Handle
The Handle Object is an IK tool for manipulating bones.
-
Indirect Light
Indirect lights produce illumination that has reflected from other objects in the scene.
-
Instance
Instance Objects can instance other geometry, light, or even subnetworks of objects.
-
LOP Import
Imports transform data from a USD primitive in a LOP node.
-
LOP Import Camera
Imports a USD camera primitive from a LOP node.
-
Labs Fire Presets
Quickly generate and render fire simulations using presets for size varying from torch to small to 1m high and low
-
Light
Light Objects cast light on other objects in a scene.
-
Light template
A very limited light object without any built-in render properties. Use this only if you want to build completely custom light with your choice of properties.
-
Microphone
The Microphone object specifies a listening point for the
SpatialAudio CHOP.
-
Mocap Acclaim
Import Acclaim motion capture.
-
Mocap Biped 1
A male character with motion captured animations.
-
Mocap Biped 2
A male character with motion captured animations.
-
Mocap Biped 3
A male character with motion captured animations.
-
Null
Serves as a place-holder in the scene, usually for parenting. this object
does not render.
-
Path
The Path object creates an oriented curve (path)
-
PathCV
The PathCV object creates control vertices used by the Path object.
-
Python Script
The Python Script object is a container for the geometry operators
(SOPs) that define a modeled object.
-
Ragdoll Run Example
Crowd example showing a simple ragdoll setup.
-
Reference Image
Container for the Compositing operators (COP2) that define a picture.
-
Rivet
Creates a rivet on an objects surface, usually for parenting.
-
Simple Biped
A simple and efficient animation rig with full controls.
-
Simple Female
A simple and efficient female character animation rig with full controls.
-
Simple Male
A simple and efficient male character animation rig with full controls.
-
Sound
The Sound object defines a sound emission point for the Spatial Audio
chop.
-
Stadium Crowds Example
Crowd example showing a stadium setup
-
Stereo Camera Rig
Provides parameters to manipulate the interaxial lens distance as well as the zero parallax setting plane in the scene.
-
Stereo Camera Template
Serves as a basis for constructing a more functional stereo camera rig as a digital asset.
-
Sticky
Creates a sticky object based on the UV’s of a surface, usually for parenting.
-
Street Crowd Example
Crowd example showing a street setup with two agent groups
-
Subnet
Container for objects.
-
Switcher
Acts as a camera but switches between the views from other cameras.
-
TOP Network
The TOP Network operator contains object-level nodes for running tasks.
-
VR Camera
Camera supporting VR image rendering.
-
Viewport Isolator
A Python Script HDA providing per viewport isolation controls from selection.
-
glTF