Since | 16.0 |
Note
The skin geometry is expected to be static. Use Guide Deform to move curves with an animated skin.
Parameters ¶
Source Mode
No Input Groom:
Groom Object:
Groom File:
Groom Object:
Groom File:
Skin Source
SOP Geometry
Fetch the skin geometry from an Object or SOP node.
File
Load the skin geometry from a file.
Skin SOP
Fetch the skin geometry from this SOP.
Skin File
Load the skin geometry from this file.
Group
Generate guide curves on this group of primitives.
Skin VDB ¶
Options for generating or loading a VDB representation of the skin geometry. Many of the tools typically used within the Guide Groom object rely on this VDB volume to efficiently avoid skin penetration.
VDB Source
From Skin Geometry
Generate the VDB from the specified skin geometry.
SOP Geometry
Merge the VDB from a SOP.
File
Load the VDB from a file.
Parameters for From Skin Geometry:
Voxel Size
Generate a VDB Volume of the skin geometry using this voxel size.
The volume is used by SOP nodes to push curves out of the skin geometry.
Parameters for SOP Geometry mode:
SOP Path
Merge the skin VDB from this SOP Path.
Group
The group within the SOP geometry to use.
Parameters for File mode:
File
Load the skin VDB from this file path.
Group
The group within the file to use.
Tip
If the SOP or file contains multiple volumes, use @name==surface
to fetch
the surface VDB only, since this is the only volume used by the grooming
tools.
Basic ¶
Mode
Scatter On Surface
Scatter guide curves on the skin geometry.
Guide Per Point
Generate a guide curve at each point of the skin geometry.
Use External Geometry
Fetch guides from an external geometry.
Density
Scatter guides at this density.
This parameter can be overridden using an attribute or texture. To do this, select an option from the drop-down menu next to the parameter.
Scatter Seed
Scatter guides using this seed value.
Relax Iterations
Number of times to relax guide locations after scattering. Higher iterations result in a more even distribution of guides at the cost of more computation time.
Geometry
Fetch guide curves from this SOP node.
Resample To Match Fur Segments
Resample guides to the segment count used by this node.
Reverse Curves
Reverse incoming curves. Houdini expects the first vertex of curves to be the root of the curve. Use this option if the first vertex of your guides is at the tip.
Snap To Skin
Move guide curves to the skin surface. Use this to fix guides that are slightly offset from the skin.
Initial Direction Attrib:
Segments
Generate guide curves with this segment count.
Length
Generate guide curves with this initial length.
This parameter can be overridden using an attribute or texture. To do this, select an option from the drop-down menu next to the parameter.
Display As Subdivision Curves
Subdivide curves in the viewport for a smooth appearance.
Display Color
Display curves in this color in the viewport.
Bypass Editable SOP Network
Skip cooking of the editable network inside this node. This is useful to get faster feedback while adjusting parameters on this node.
Transfer skin attributes of all types to primitive attributes on the generated curves.
Point Attributes
Transfer these point attributes from the skin.
Vertex Attributes
Transfer these vertex attributes from the skin.
Primitive Attributes
Transfer these primitive attributes from the skin.
Detail Attributes
Transfer these detail attributes from the skin.
File Cache ¶
See the File Cache SOP help for these parameters.
See also |