Since | 14.5 |
This example shows agent obstacle avoidance and path following implemented using a fuzzy logic controller.
Houdini 20.5 Nodes Object nodes
Since | 14.5 |
This example shows agent obstacle avoidance and path following implemented using a fuzzy logic controller.
Create and attach camera to a crowd agent.
Loads the objects from an Alembic scene archive (.abc) file into the object level.
Loads only the transform from an object or objects in an Alembic scene archive (.abc).
Adds a constant level of light to every surface in the scene (or in the light’s mask), coming from no specific direction.
The Auto Bone Chain Interface is created by the IK from Objects and IK from Bones tools on the Rigging shelf.
Switches or blends between the transformations of several input objects.
Computes its transform by blending between the transforms of two or more sticky objects, allowing you to blend a position across a polygonal surface.
The Bone Object is used to create hierarchies of limb-like objects that form part of a hierarchy …
You can view your scene through a camera, and render from its point of view.
The DOP Network Object contains a dynamic simulation.
Environment Lights provide background illumination from outside the scene.
The Extract Transform Object gets its transform by comparing the points of two pieces of geometry.
The Fetch Object gets its transform by copying the transform of another object.
Crowd example showing a changing formation setup
Container for the geometry operators (SOPs) that define a modeled object.
Merges groom data from multiple objects into one.
Moves the curves of a groom with animated skin.
Generates guide curves from a skin geometry and does further processing on these using an editable SOP network contained within the node.
Runs a physics simulation on the input guides.
Converts dense hair curves to a polygon card, keeping the style and shape of the groom.
An example of how to create a texture for hair cards.
Generates hair from a skin geometry and guide curves.
The Handle Object is an IK tool for manipulating bones.
Indirect lights produce illumination that has reflected from other objects in the scene.
Instance Objects can instance other geometry, light, or even subnetworks of objects.
Imports transform data from a USD primitive in a LOP node.
Imports a USD camera primitive from a LOP node.
Quickly generate and render fire simulations using presets for size varying from torch to small to 1m high and low
Light Objects cast light on other objects in a scene.
A very limited light object without any built-in render properties. Use this only if you want to build completely custom light with your choice of properties.
The Microphone object specifies a listening point for the SpatialAudio CHOP.
Import Acclaim motion capture.
A male character with motion captured animations.
A male character with motion captured animations.
A male character with motion captured animations.
Serves as a place-holder in the scene, usually for parenting. this object does not render.
The Path object creates an oriented curve (path)
The PathCV object creates control vertices used by the Path object.
The Python Script object is a container for the geometry operators (SOPs) that define a modeled object.
Crowd example showing a simple ragdoll setup.
Container for the Compositing operators (COP2) that define a picture.
Creates a rivet on an objects surface, usually for parenting.
A simple and efficient animation rig with full controls.
A simple and efficient female character animation rig with full controls.
A simple and efficient male character animation rig with full controls.
The Sound object defines a sound emission point for the Spatial Audio chop.
Crowd example showing a stadium setup
Provides parameters to manipulate the interaxial lens distance as well as the zero parallax setting plane in the scene.
Serves as a basis for constructing a more functional stereo camera rig as a digital asset.
Creates a sticky object based on the UV’s of a surface, usually for parenting.
Crowd example showing a street setup with two agent groups
Container for objects.
Acts as a camera but switches between the views from other cameras.
The TOP Network operator contains object-level nodes for running tasks.
Camera supporting VR image rendering.
A Python Script HDA providing per viewport isolation controls from selection.