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Render node (ROP) network ¶
Render networks contain render nodes (ROPs), which represent rendering jobs. Different nodes launch different renderers (for example, mantra or RenderMan). The node parameters specify options such as the frame range to render and the output filename.
Houdini creates a default render network at /out
. Items in the top-level Render menu let you create and edit render nodes in this network. You can also create your own ROP networks at any level of the scene. For example, you might embed a render node in an asset as part of an ability to generate its own textures.
The ROP level does not require you to connect nodes: each node represents a renderer and configuration you can use to render the scene. However, you can connect ROP nodes together to create dependency graphs, allowing you to define dependency relationships between render passes.
See rendering for more information on using render nodes.
Render flags ¶
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Q or B |
Bypass disables the node when it is part of a render dependency network, making it skip rendering. When a node is bypassed, the flag on the left of the node is lit yellow. |
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None |
Lock prevents upstream dependencies from rendering. When a node is locked, the flag second from the left of the node is let red, and a badge appears on the node. Don’t confuse this “lock” with locked digital assets. |
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T |
Render button. This opens a render dialog to let you start rendering from this node. This is not really a flag. |