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Parameters ¶
Save to Disk
Saves the geometry to disk with the last control settings.
Save to Disk in Background
Starts another copy of Houdini in the background and instructs that copy to cook and save the geometry. This allows one to continue working and load the .bgeo files as they complete.
Controls…
Opens the control dialog to allow adjustments of the render parameters before rendering.
Valid Frame Range
Controls whether this render node outputs the current frame or the image sequence specified in the Start/End/Inc parameters.
Render Current Frame
Export only the current frame.
Render Frame Range
Export the frames in the Start/End/Inc frame range, but also allow exporting of frames referenced by in-range frames.
Render Frame Range Only (Strict)
Only export the frames in the Start/End/Inc frame range. Do not allow exporting of other frames, including frames referenced by in-range frames.
Start/End/Inc
Specifies the range of frames to render (start frame, end frame, and increment). All values may be floating point values. The range is inclusive.
These parameters determine the values of the local variables for the output driver.
$NRENDER
The number of frames to be rendered by the output driver.
$N
The current frame being rendered (starting at 1 and going to $NRENDER
).
Render with Take
Uses the settings in a particular take while rendering. Choose Current to use the current take when rendering.
SOP Path
The SOP node, object, or SOP subnet to render from.
Output File
The file to save the geometry to (should end in .geo
or
.bgeo
). Make sure to include $F in the
filename to write out separate
files for each frame.
Transform
Specifies whether the geometry should be transformed into world space before written out.
Create Intermediate Directories
When turned on, creates intermediate parent directories for output files as needed. Currently only applies to generated scripts, images, and shadow maps.
Initialize Simulation OPs
Forces all simulation OPs to be reset. This includes DOP Networks, POP SOPs, and other OPs that cache their results.
This is the safest way to render out a simulation, because it starts the simulation from scratch and discards any partial simulations you might have done with different parameters.
Alfred Style Progress
A percentage complete value is printed out as files are written. This is in the style expected by Pixar’s Alfred render queue.
Report Network Use
The number of bytes sent or received by the distributed simulation primitives during the cooks triggered by this geometry output is printed.
This does not track use by, for example, saving a file to an NFS mount. It only tracks the network communication of nodes such as the Gas Net Exchange Border DOP.
Save Retries
If saving the geometry to disk fails due to a disk writing error, Houdini will usually error the output node immediately. This is desirable for most cases where a failure to save means an illegal path, which is not recoverable. However, sometimes files fail to save due to network issues. If the number of save retries is non-zero, Houdini will re-attempt to save this number of times. Each time will be accompanied with an output to the console of the failure to save and a five second wait in the hopes that the network will clear up.
Save in Background
When saving more than one frame, save in a background thread. This can make saving faster for large file sizes, but may use more memory since it will retain the output geometry until the save completes.
Scripts ¶
A script command can be specified for execution at various execution points. The expression language selected for the script parameter determines whether the command is in hscript or python.
Prior to execution, this node is automatically set as the global current node.
To run statements from a file, specify the path to the file with
either a .cmd
extension (when the language is set to Hscript) or a .py
extension (when the language is set to Python). Additional arguments to the
script can also be supplied. They will be parsed in a shell-like manner.
Pre-Render Script
Run this script before any rendering.
Pre-Frame Script
Run this script before each frame.
Post-Frame Script
Run this script after each frame.
Post-Render Script
Run this script after all rendering.
Post-Write Script
Run this HScript after each frame’s data has finished writing to disk. This is always after the corresponding Post-Frame Script and always before the Post-Render script, but the order otherwise is undefined. When Save in Background is enabled this allows delaying script actions until the file has finished saving.
Locals ¶
N
Frame being rendered.
NRENDER
Total number of frames being rendered.