Since | 18.5 |
Please refer to the help for ROP FBX Animation Output since it is the same node except for being in the Outputs context.
Parameters ¶
SOP Path
The SOP node to export from
See also |
Houdini 20.5 Nodes Render nodes
Export animation from geometry-based skeleton to an FBX file.
Since | 18.5 |
Please refer to the help for ROP FBX Animation Output since it is the same node except for being in the Outputs context.
SOP Path
The SOP node to export from
See also |
This output operator is used to write agent definition files.
Exports the scene to an Alembic archive. Alembic is a common exchange format for moving geometry and animation between different 3D software packages.
Generates disk-based archives which can be used by either mantra or RIB renderers.
Bakes animation from object transforms and CHOP overrides.
Generates a texture map from one or more objects' rendered appearance.
Renders the input ROP in a single batch job.
The Channel output operator generates clip files from a particular CHOP.
Renders images from a compositing network.
Merges two or more deep shadow/camera map files.
Converts any non-changing topology deforming mesh sequence into a bone-based animation.
Saves the state of a DOP network simulation into files.
Makes a dependency link to a ROP in a different network.
Exports entire scenes to FBX files.
Export animation from geometry-based skeleton to an FBX file.
Export a skinned character with geometry-based skeleton to an FBX file.
Render an image using the hardware-accelerated 3D viewport renderer.
Prevents frame dependency changes in the contained nodes from affecting its inputs.
Allows an output frame to depend on one or more input frames.
Generates geometry files from a SOP or DOP network.
Generates raw binary files from a SOP or DOP network.
HQueue, or Houdini Queue, is a distributed job scheduling system.
HQueue, or Houdini Queue, is a distributed job scheduling system.
Renders hair textures for use on hair cards.
Writes the output of a COP network to disk.
Renders non-USD scenes using Houdini’s Karma renderer.
Quickly render a 3D scene to a 2.5D image that can be uploaded to Facebook.
Renders, composites, and exports flipbook textures.
Export geometry attibutes to a JSON file.
The Marmoset Export ROP allows you to quickly generate an mview inside Houdini
Export point caches to be used with Unreal’s Niagara particle system.
Uploads geometry to Sketchfab
Labs Vertex Animation Textures
Exports a mesh and a set of textures to be used with a shader for complex real-time effects, such as: soft-body deformation, rigid-body dynamics, dynamically remeshed geometries, and particle sprites.
This output operator is used to write an MDD animation file.
Renders the scene using Houdini’s standard mantra renderer and generates IFD files.
Generates disk-based archives which can be used by mantra.
Merges several render dependencies into one.
Blocks the ROP network until synchronization occurs.
Does nothing.
Render an image using the hardware-accelerated 3D viewport renderer.
Renders ROPs before and after a main job.
Runs an external command.
The SubNetwork output operator provides an easy way to manage large number of output operators.
Renders one of several inputs.
Tractor is a program shipped out with Pixar’s distribution of RenderMan.
Renders a LOP network out to one or more USD files. This node is available as render node or as a LOP.
Renders an output image from the stage generated by a LOP network.
Merges USD files representing individual frames by composing them.
Merges multiple value clips representing individual frames.
Assembles USDZ archive files from existing USD files.
Re-renders the same ROP multiple times with different settings
This output operator is used to drive the Wren rendering program.