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Agent
This output operator is used to write agent definition files.
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Alembic
Exports the scene to an Alembic archive. Alembic is a common exchange format for moving geometry and animation between different 3D software packages.
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Archive Generator
Generates disk-based archives which can be
used by either mantra or RIB renderers.
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Bake Animation
Bakes animation from object transforms and CHOP overrides.
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Bake Texture
Generates a texture map from one or more objects' rendered appearance.
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Batch
Renders the input ROP in a single batch job.
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Channel
The Channel output operator generates clip files from a particular
CHOP.
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Composite
Renders images from a compositing network.
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DSM Merge
Merges two or more deep shadow/camera map files.
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Dem Bones Skinning Converter
Converts any non-changing topology deforming mesh sequence into a bone-based animation.
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Dynamics
Saves the state of a DOP network simulation into files.
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Fetch
Makes a dependency link to a ROP in a different network.
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Filmbox FBX
Exports entire scenes to FBX files.
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Filmbox FBX Animation
Export animation from geometry-based skeleton to an FBX file.
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Filmbox FBX Character
Export a skinned character with geometry-based skeleton to an FBX file.
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Flipbook
Render an image using the hardware-accelerated 3D viewport renderer.
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Frame Container
Prevents frame dependency changes in the contained nodes from affecting its inputs.
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Frame Depedency
Allows an output frame to depend on one or more input frames.
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GLTF Character
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Geometry
Generates geometry files from a SOP or DOP network.
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Geometry Raw
Generates raw binary files from a SOP or DOP network.
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HQueue Render
HQueue, or Houdini Queue, is a distributed job scheduling system.
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HQueue Simulation
HQueue, or Houdini Queue, is a distributed job scheduling system.
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Hair Card Texture
Renders hair textures for use on hair cards.
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Image
Writes the output of a COP network to disk.
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Karma
Renders non-USD scenes using Houdini’s Karma renderer.
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Labs 3D Facebook Image
Quickly render a 3D scene to a 2.5D image that can be uploaded to Facebook.
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Labs Flipbook Textures
Renders, composites, and exports flipbook textures.
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Labs JSON Exporter
Export geometry attibutes to a JSON file.
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Labs Marmoset Export
The Marmoset Export ROP allows you to quickly generate an mview inside Houdini
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Labs Niagara ROP
Export point caches to be used with Unreal’s Niagara particle system.
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Labs Sketchfab
Uploads geometry to Sketchfab
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Labs Vertex Animation Textures
Exports a mesh and a set of textures to be used with a shader for complex real-time effects, such as: soft-body deformation, rigid-body dynamics, dynamically remeshed geometries, and particle sprites.
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Labs ZibraVDB Compress (Alpha)
Compresses an OpenVDB sequence and caches it to disk as a single file.
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MDD Point Cache
This output operator is used to write an MDD animation file.
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Mantra
Renders the scene using Houdini’s standard mantra renderer and generates IFD files.
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Mantra Archive
Generates disk-based archives which can be used by mantra.
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Merge
Merges several render dependencies into one.
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Net Barrier
Blocks the ROP network until synchronization occurs.
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Null
Does nothing.
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OpenGL
Render an image using the hardware-accelerated 3D viewport renderer.
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Pre Post
Renders ROPs before and after a main job.
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Shell
Runs an external command.
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Subnetwork
The SubNetwork output operator provides an easy way to manage large
number of output operators.
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Switch
Renders one of several inputs.
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Tractor
Tractor is a program shipped out with Pixar’s distribution of RenderMan.
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USD
Renders a LOP network out to one or more USD files. This node is available as render node or as a LOP.
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USD Render
Renders an output image from the stage generated by a LOP network.
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USD Stitch
Merges USD files representing individual frames by composing them.
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USD Stitch Clips
Merges multiple value clips representing individual frames.
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USD Zip
Assembles USDZ archive files from existing USD files.
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Wedge
Re-renders the same ROP multiple times with different settings
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Wren
This output operator is used to drive the Wren rendering program.
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glTF