Subtopics ¶
Understanding ¶
-
Describes how Houdini represents geometry using details, primitives, points, vertices, and attributes.
Modeling ¶
-
In Houdini you can not only edit the parameters of a surface node, you can reselect the geometry the operation applies to.
Terrain ¶
-
Building terrain with height fields
How to use Houdini’s height field tools to generate realistic terrain.
-
Realistic terrain with heightfields
A heuristic workflow using the heightfield tools, based on experience generating realistic-looking terrain.
Next steps ¶
-
The appearance editor mode of the data tree pane lets you edit various controls for object viewport/rendered appearance in one place.
Guru level ¶
-
You can mark a chain of compilable SOPs as a compiled block which can execute much faster in parallel.
-
Programmatic geometry with verbs
Many geometry (SOP) nodes allow you to use them in Python scripts to generate geometry programmatically.
-
Speed vs. reproducibility in Math Kernel Library
Some nodes use a library that gives a speed boost for floating-point operations but can make the output vary between different computers. You can control how much the library tries to guarantee reproducible results.
See also |