Particles are extremely useful for realistically modeling phenomena such as flocking, smoke, fire, and dust.
Particles in the dynamics environment are multi-threaded and memory efficient. They also provide extensive artist control, since they are built out of VOPs.
Subtopics ¶
Getting started ¶
Behavior ¶
-
Swirling particles around vortex filaments
Swirls particles based on the simulated drift of filaments represented by polylines.