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File ¶
Edit ¶
Render ¶
Create Render Node
The items in this submenu let you quickly create and edit a render node without having to jump to the render network.
Mantra
Create a mantra render node set to use the raytracing engine.
Mantra - PBR
Create a mantra render node set to use the Physically Based Rendering engine.
RenderMan
Create a RenderMan render node.
RenderMan - RIS
Create a RenderMan render node set to use RIS.
You can create other render nodes using the items in the Other output nodes submenu.
Composite
Create a Composite render node, which generates an image from a compositing network.
Geometry
Create a Geometry render node, which generates a geometry file from the scene.
Channel
Create a Channel render node, which generates channel data files from a CHOP network.
Dynamics
Create a Dynamics render node, which generates cached simulation state files from a simulation network.
Edit Render Node
This submenu lists all render nodes in the default render network. Choose a node to edit its parameters in a floating window.
Render
This submenu lists all render nodes in the default render network. Choose a node to start rendering the node.
Preview in MPlay
This submenu lists all render nodes in the default render network. Choose a node to render the node into an MPlay window.
Scheduler
Opens a Render Manager in a floating window. This list shows all the currently active background renders. You can pause or cancel a job, or see history of completed jobs if Clear Completed Jobs is turned off.
Update Textures
Reload cached textures from disk.
Cloud Properties
TBD.
Pre-flight Scene
TBD.
MPlay
The items in this submenu open instances of the MPlay image viewer.
Load Disk Files
Opens an MPlay window with a file browser to select files.
Listen for Renders
Opens an MPlay window that all interactive renders will be directed to.
Listen for Flipbooks
Opens an MPlay window that all flipbooks (2D, 3D) will be directed to.
Takes ¶
See takes for more information.
New Take
Starts a new take extending the current take.
Auto Takes
Toggles “auto take” mode on or off. This is the same as Edit ▸ Automatically add parameter to current take.
Assets ¶
New Digital Asset From Selection
Creates a digital asset from the selected subnet node. This is the same as right-clicking a subnet node and choosing Create digital asset.
Unlock asset
This submenu lists all user assets. Choosing an asset unlocks it for editing. This is the same as right-clicking an asset node and choosing Allow editing of contents.
Lock asset
This submenu lists all unlocked user assets. Choosing an asset locks it to prevent editing. This is the same as right-clicking an asset node and choosing Match current definition.
Save asset
This submenu lists all unlocked user assets. Choosing an asset saves any changes made to the unlocked asset to the node’s definition on disk. This is the same as right-clicking an asset node and choosing Save node type.
Install Asset Library
Installs the assets from a library file on disk into the current scene file. You can use this to import “one-off” scene-specific assets from a file not on the Houdini search path.
Asset Manager
Opens the Asset Manager window. This is the same as Windows ▸ Asset Manager.
Refresh Asset Libraries
Reloads the list of available asset libraries and their contents. This is useful if you want to pick up files that may have been added or changed since Houdini started, for example by an external asset management system.
Create Black Boxed Asset from Selection
Converts the selected asset node into a “black box” asset that cannot be unlocked or edited. The black box asset is a new asset type with a different name.
Orbolt Asset Store
Opens the Orbolt asset store in a browser.
Orbolt Asset Browser
Shows a pane or window allowing you to browse any assets you've downloaded from the Orbolt store.
Upload to Orbolt Asset Store
Starts the process of uploading the selected asset to the Orbolt asset store.
Other Asset Tools
This submenu contains additional items for working with assets.
Encapsulate Asset
Compile and Embed Material
Embed Internal Assets
Desktop ¶
This menu lets you choose a “desktop” (a saved pane layout). Houdini comes with several task-based layouts. The default desktop is “Build”, an all-purpose layout. You can also save your own layout as a new custom desktop using Desktop ▸ Save Current Desktop As.
See pane layouts for more information.
New Desktop
“Resets” the pane layout to a single pane with a scene viewer tab.
Save Current Desktop
Saves any changes to the current layout. This preserves the desktop’s current name.
If you want to save the current layout as a new named desktop, use Save Current Desktop As instead.
Save Current Desktop As
Saves the current layout under a new name. The name will appear in the Desktop menu, allowing you to recall the saved layout.
Save All Desktops
Saves any changes to all layouts. Use this if you've modified multiple layouts and want to keep all your changes.
Reload Current Desktop
Resets the current pane layout by re-reading the saved definition from disk.
This is useful to discard any unsaved changes, or if you know the desktop file has changed since Houdini was started and you want to pick up the changes.
Desktops Manager
Opens the desktop manager allowing you to perform operations on saved layouts, such as duplicate, rename, or delete them.
Reset Shelf to Top
If you have moved the shelf into a pane, this puts it back at the top of the main window.
(You can move the menus into a pane using the Pane interface ▸ Move main menus here item in a pane menu.)
Reset Playbar to Bottom
If you've moved the playbar into a pane, this puts it back at the bottom of the main window.
(You can move the menus into a pane using the Pane interface ▸ Move playbar here item in a pane menu.)
Reset Status Bar to Bottom
If you've moved the status line into a pane, this puts it back at the bottom of the main window.
(You can move the status line into a pane using the Pane interface ▸ Move status bar here item in a pane menu.)
Radial ¶
This menu lets you choose which radial menu opens when you press the custom radial menu key. Houdini comes with several task-based radial menus. You can also create your own radial menus using the radial menu editor, and assign them to keys using the hotkey editor.
See radial menus and hotkey editor for more information.
Create New
Creates a new, blank radial menu and opens it in the radial menu editor.
Edit Current
Opens the “current” radial menu in the radial menu editor.
Windows ¶
Help ¶
Start Here
Opens a Houdini tutorials page in a browser.
Contents
Opens Houdini’s online help in an embedded browser.
Example Files
Opens Houdini’s online help to show the list of example files.
Sidefx.com
Opens the sidefx.com
website in a browser.
Online Tutorials
Opens a Houdini tutorials page in a browser.
Houdini Forum
Opens the Houdini forum in a browser.
Online Support
Opens the Houdini support page in a browser.
Updates
Opens the Houdini downloads page in a browser.
Tooltip Help
Toggles whether to show tooltips when you hover the mouse over something in the Houdini UI.
Open “Start Here” Pane at Startup
Toggles whether to show a window containing links to learning materials when Houdini starts up.
About Houdini
Lets you know which version of Houdini you are running.