This window lets you change the bindings between the handles of persistent manipulators and the parameters they modify.
The top-left sub-pane lists persistent manipulators. Use the menu at the top of the list to create a new manipulator.
The pane below the manipulator list shows a tree of all parameters in the scene.
When you select a manipulator in the list on the left, the list on the right shows you which parameters the handles of the manipulator are bound to.
To... | Do this |
---|---|
“Bind” a handle to a parameter (so when the user moves the handle the parameter changes) |
|
Bind a handle parameter to a constant value |
*Set the handle’s binding to |
Specify a conversion function between the handle parameter and the operator parameter |
Set the handle’s binding to For example, to have the handle be the negative value of the
channel, use |
Each handle can only bind to a single parameter.
Type
Shows the basic type of the manipulator (selected when you chose the
type of manipulator to create). For example, xform
for a
transformation manipulator. This value is not editable.
Name
Human-readable name for the manipulator. This must be unique within the asset.
Default
Manipulator-specific list of default values. These handles differ on a per handle basis. The best way to find out the values is to create an HDA, and with the Type Properties window open, click the handle and choose Export Handle To Digital Asset.
Warning
Changes to handle bindings take effect when you click Apply or Accept. Any changes you make to the handles outside this pane will cause any uncommitted changes to be lost.