You can simulate muscles, tissue, and skin for your characters with the Vellum-based Muscles & Tissue system.
The Muscles & Tissue system allows you to bring in modeled polygonal geometry, generate a multilayered simulation that mimics realistic muscle movements and skin effects from that geometry, and then export the simulation to your high-resolution geometry for integration into your shots. The system was designed to easily import models and animation from any source and rapidly configure a simulation with high-level SOP-based HDA nodes.
Key system features:
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Unified muscle, tissue, and skin rigging and simulation.
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SOP-based workflow with Vellum soft body simulation built-in.
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Non-destructive and fully interactive.
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Modular, with a pipeline-friendly approach.
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Every stage can be simulated and/or (partly) animated.
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Natural-looking muscle sliding.
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Fine wrinkling support via the skin pass.
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Native muscle tensioning system with customizable triggers.
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Automatic computation of natural fiber direction.
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Interactive muscle fiber grooming for added artistic control.
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Attribute-driven control of all physical and constraint properties.
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Full access to Houdini’s geometry and visualization tool set.
Subtopics ¶
Working with muscles and tissue ¶
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Major concepts for the Muscles & Tissue system and an introduction to its nodes.
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Core workflow for setting up a complete Muscles & Tissue system.
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Major concepts for the Franken Muscle system and an introduction to its nodes.
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Muscles and tissue how-to resources
How-to resource list for the Muscles & Tissue system.
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Muscles and tissue troubleshooting
Problems you may encounter when setting up a Muscles & Tissue system and recommended workarounds or solutions.