You can direct particle motion with forces. Forces can emanate from geometry in the scene (for example, you can create a sphere and have it attract or repel particles), or you can create a general directional force (such as gravity).
How to direct particle motion with forces
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Make geometry attract or repel particles
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Click the Point Attract or Curve Attract button from the Particles tab of the shelf.
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Select the particle system you want to be attracted or repelled and press Enter to confirm your selection.
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Select the object or curve you want the particles to be attracted to or repelled from and press Enter to confirm your selection.
The degree of attraction/repulsion can be modified with the Force Scale parameter on the Force tab of the POP Attractor DOP node. A positive value will attract the particles and a negative value will repel the particles.
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Create a general directional force
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Click the Force Particles tool on the Particles tab of the shelf.
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Select the particle system you want to be affected and press Enter to confirm your selection.
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Set the Force parameter on the POP Force DOP node to affect the particles. By default this is set to -9.81 in the Y direction, to apply a gravity force.
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Add random force to particles
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Click the Force Particles tool on the Particles tab of the shelf.
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Select the particle system you want to be affected and press Enter to confirm your selection.
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Modify the parameters on the Noise tab of the POP Force DOP node. You can change the Swirl Size, Pulse Length, Roughness, Turbulence, etc,
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Move particles along, toward, or around a curve
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Create a curve using the Draw Curve shelf tool. To get a smooth curve, use the tool’s Bezier mode.
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Create a particle system along the curve using the Location shelf tool. In the viewport, place the cursor over one end of the curve and press Enter to define the system’s origin.
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Click the Curve Force tool on the Particles tab.
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Select the curve you want to affect your particles and press Enter.
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On obj level, double click the AutoDopNetwork node to dive into it.
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Adjust the POP Curve Force DOP’s parameters and forces to tame the particles.
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Turn off the Gravity Force DOP node with the Bypass switch or delete it.
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Make particles flock together
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Create a particle system using the Location or Source shelf tools.
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Click the Flock Particles tool on the Particles tab.
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On obj level, double click the AutoDopNetwork to dive into it.
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Open the POP Location or POP Source DOP’s Birth tab. For Const. Activation, enter $F<=5 to limit the creation of new particles to five frames.
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Increase Const. Birth Rate to get a dense particle cloud.
Flocking particles often have very large dimensions. In the viewport, use the to zoom out.
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Select the the POP Flock DOP. You can choose the Number of Centers to determine how many different clusters of particles are formed.
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Set Avoid Force to 3 to give the particles more space.
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Set Avoid Max Dist to 0.5 . This is the distance where particles start to avoid each other.
Note
To move the flocks, you can use a POP Attract DOP node to have them follow an object (such as a character), or use other POP Forces DOP to direct them.
Tip
To make the particles stay together and create a denser particle cloud, add a POP Drag DOP after the POP Location DOP. Change the Air Resistance parameter to control the particles' speed.
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