Null objects are basically object nodes with transforms, but no rendered geometry.
Null objects are very useful in keyframe animation and character rigging . By parenting objects to the Null, you can transform them using the Null instead of directly.
The default representation of a Null in the viewer is a small green jack, however you can change it to use arbitrary geometry. This is very useful with character rigging as you can make the “user interface” Nulls into shapes corresponding to what they do.
To... | Do this |
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Create a Null object |
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Change the geometry representation of a Null |
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Change the color of a Null in the viewer |
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Make Null geometry always appear in wireframe ¶
Often when you change the geometry of Nulls you want them to stay as wireframe even if you are in a shaded view. By making Null’s the curves/surfaces open instead of closed, you can prevent them from being shaded.
To open any curve (except a primitive circle), add an Ends surface node and set the Close U parameter to “Unroll”.
(You can also make a circle open from the beginning by setting its Arc type parameter to “Open arc”.)
To open a surface, add a Carve surface node. In the Carve node’s parameter editor:
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Turn on First U and set it to 0.
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Turn on Second U and set it to 1.
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Turn on First V and set it to 0.
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Turn on Second V and set it to 1.
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Click Breakpoints.
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Click Extract.
This extracts the breakpoint curves from the input surface. Then, you can use an Ends operator with the “Unroll” setting as above to open the resulting curves.