A plug-in-based spreadsheet-like editor that gives you a unified interface to edit parameters and attribute values on nodes and geometry all over Houdini.
Channel list and channel groups
The channel list is used to select the parameters that are displayed in the animation editor and on the timeline.
Lets you assign materials to objects and primitives interactively.
The PDG Path Map manages the mapping of paths between file systems.
Allows you to manage assets you have downloaded from the asset store.
Allows you to manage Houdini Engine SessionSync.