To... | Do this |
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Move, rotate, or scale points, faces, and edges |
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Edit points by painting |
Use the Sculpt tool on the Model shelf to push, pull, or smooth points. See how to use brush tools for basic information on the brushing interface. You can also use the Paint surface node to paint color or other attributes onto a surface. |
Edit normals |
Houdini has four types of normals: plane normals, point normals, vertex normals, and surface normals. They indicate the orientation (direction) of a point, plane, vertex, or surface curve. If a curve is planar and does not share its points with other primitives, its default point, vertex, and primitive normals are identical: perpendicular to the plane of the curve. Use the icons in the display toolbar (on the right side of the viewer) to show or hide point normals and/or face normals. Use the Comb tool on the Character tab of the shelf to reorient normals by painting. Use a Point node to set the normal vector of points manually. |