Animate an object moving along a path curve
Channel list and channel groups
The channel list is used to select the parameters that are displayed in the animation editor and on the timeline.
Auto-key automatically adds keyframes for any parameters you change.
Converting animation key values between Houdini and Maya
Houdini stores key tangents using second-based slope and acceleration, while Maya uses frame-based angle and weight. This page shows how to convert between the two.