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Keyframing cameras and lights ¶
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Click to set the selection mode to objects.
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In the viewer, click the camera or light you want to animate.
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Use the handles to position and point the camera/light.
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Press K to set a keyframe on the currently visible handle’s parameters.
See animation basics for more information on setting keyframes.
Animate cuts between cameras ¶
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Set up the cameras in the scene.
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Use the Switcher tool to create a Switcher camera.
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Connect your other cameras to the input of the Switcher camera.
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Use the Switcher node’s Switch camera parameter to switch between cameras. You can set a keyframe on the parameter, or control it with an expression .
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Set your render node's camera to the switcher instead of a normal camera.