Using UV Flatten ¶
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Select the primitives (faces) you want to add UV coordinates to.
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Click the
UV Flatten tool on the Texture tab.
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Select the edges to use as seams, and press Enter to confirm your selection.
Tip
In the viewer, press Space + 5 to switch to “UV Viewport” to see the flattened texture pieces.
Note
To draw the default pins when the tool is active, set the node to export an Active Pin Group.
To... | Do this | ||||
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Move a pin |
Click the |
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Add a pin |
Click the
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Cut an edge |
Click the
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Tip
Once your texture pieces are unwrapped, you can use the UV Layout node to change the packing of the pieces.
For specific parameter help see the UV Flatten node help.
See also |