Houdini 20.5 Nodes Geometry nodes

UV Unwrap geometry node

Separates UVs into reasonably flat, non-overlapping groups.

On this page

Given a set of planes, this operation will project each input primitive onto the plane which will cause the least distortion in the shape. The planes can either be specified with one of the default sets or else provided through the second input.

In addition, polygons are grouped into regions of connected polygons that map to the same plane. These regions are then laid out to avoid overlapping.

This provides a good starting point for very complex geometry that doesn’t work very well with projection mapping. Once you have broken up the UVs with this node, you can use UV Edit, UV Transform, and UV Fuse to piece the UVs back together.

Note

This operation generates vertex UV coordinates.

Using UV Unwrap

  1. Click the UV Unwrap tool on the Texture tab.

  2. Select the primitives you want to unwrap and press Enter to confirm your selection.

  3. Move the UVs using UV Edit and join them together again using UV Fuse.

You can specify the number of planes, layout, and spacing to be used in the parameter editor.

Parameters

UV Attribute

The name of the texture coordinate attribute to unwrap, defaulting to uv.

Group

Subset of geometry to apply texture to.

Plane Group

Subset of second input polygons to use as planes.

Planes

Default plane orientations.

Layout

How to lay the regions out.

Strip

The connected regions are laid out in a strip, with each region offset in U from earlier regions.

Square

Attempts to lay out the connected regions to fill a square, using the largest remaining regions it can at each step to maintain the square layout.

Scale

Type of scale to apply after the projection and layout.

None

No scale is applied.

Uniform

Applies a uniform scale to stretch the layout into a unit square.

Stretch

Applies a non-uniform scale to stretch the layout into a unit square.

Spacing

Percentage of the laid out space to leave between adjacent regions.

Rotate Order

Order of rotations.

Rotate

Rotate angles in degrees

See also

Geometry nodes