Houdini 20.5 Nodes Geometry nodes

APEX Scene Add Prop geometry node

Adds a prop with a single control to an animation scene.

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Since 20.0
This feature is still under development. The current functionality is unfinished and subject to change, and may have thin or no documentation. Please bear this in mind when using it.

This SOP adds a prop geometry as a packed character to either a new or existing APEX animation scene. This node also lets you configure the prop for ragdoll.

Parameters

Prop Name

The name of the packed character folder that is created on the scene geometry (Character Scene input). The folder contains a prop rig and the source geometry from the Prop Geometry input.

Note

A .char extension is automatically added to the name of the packed character folder if none is provided in Prop Name.

Control

Color

The color of the control that drives the input geometry.

Shape

The shape of the control that drives the input geometry.

Rest Position

Center

The world rest position of the control for the input geometry.

Rotate

The world rest orientation of the control for the input geometry.

Shape Offset

Shape Center

The translate offset of the control shape from the rest position of the control.

Shape Rotate

The orientation offset of the control shape from the rest position of the control.

Shape Uniform Scale

The uniform scale offset of the control shape from the rest position of the control.

Ragdoll

Collision Shape

Generates a collision shape using either the Shrinkwrap, or Convex Decomposition algorithm.

Max Concavity

When Convex Hull is set to Convex Decomposition,this determines the maximum distance from a point on the geometry to its closest convex hull edge. Reducing this value will produce convex hulls that are a closer fit to the input geometry, but the geometry may be split into more segments.

Display Collision Shape

Displays the convex hull that will be used by the ragdoll solver.

Color

Determines the color of the convex hull. This has no impact on the simulation and serves mostly as a visual aid if you have multiple ragdoll characters or props.

Inputs

Character Scene

The existing animation scene geometry that the prop character is added to.

Prop Geometry

The source geometry that is packed to a character with a single control.

Outputs

Character Scene

A packed folder hierarchy that represents the animation scene.

See also

Geometry nodes