Houdini 20.5 Nodes Geometry nodes

Volume Vector Split geometry node

Splits a vector Volume primitive into scalar Volume primitives.

Volume primitives can consist of more than one value per voxel. This node will split such volumes up into volume per value. The new primitives will be named input›.x, input›.y, input›.z and <<input>.w.

Tip

To reverse the split, use the [Volume Vector Join

node|Node:sop/volumevectorjoin].

Parameters

Group

A primitive group of volumes to split. Any volumes that have a component count greater than one will be split.

Keep Source Volumes

Normally the volumes that are split are removed from the geometry. Instead, they can be kept.

See also

Geometry nodes