Houdini 20.5 Nodes Geometry nodes

APEX Build FK Graph geometry node

Creates an FK rig APEX graph from skeleton geometry.

Since 20.0
This feature is still under development. The current functionality is unfinished and subject to change, and may have thin or no documentation. Please bear this in mind when using it.

This node builds an APEX graph consisting of TransformObject nodes to represent the FK hierarchy of the source skeleton. Note that this node does not create input/output nodes so it is expected to be a starting point for procedurally creating an FK rig corresponding to a skeleton.

Parameters

Mode

Specifies the type of input geometry to build for.

Skeleton

The input geometry is a KineFX geometry skeleton.

Agent

The input geometry is an agent primitive that has a skeleton.

See also

Geometry nodes